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<body class='hmmessage'><div dir='ltr'>Hi Minko,<br><br>that's good news :-)<br><br>yes, I used Netherlands to reproduce the bug. It was related to extremely small shapes<br>which seem to appear more often in this area, on the other hand they are also caused<br>by clipping to the tile boundaries, so it was bad luck that my test data did not contain <br>the bug. <br>Your screenshot shows a roundabout. I did not change that part of the code for a<br>while, but the branch also contains the routines to optimize wrong angles in roads.<br>I think the 5% reduction is also related to the fact that the branch removes many <br>obsolete points from roads, and your style creates more of them compared to default.<br><br>Gerd<br><br><br><br><div>> Date: Wed, 15 Jan 2014 15:07:58 +0100<br>> From: ligfietser@online.nl<br>> To: mkgmap-dev@lists.mkgmap.org.uk<br>> Subject: Re: [mkgmap-dev] shape merger in high-prec-coord branch<br>> <br>> Well done Gerd, r2969 works fine.<br>> See the differences between 2969 vs 2946 here:<br>> https://www.dropbox.com/sc/l68prcoxs4pnqb8/2Eo8xEfliX<br>> <br>> Differences are small but noticeable, files are 5% smaller.<br>> <br>> <br>> > I fixed a stupid bug with r2699, please try again. It was not related<br>> > to your style or options.<br>> > Quite funny that my test data did not show this obvious bug :-(<br>> > <br>> > Gerd<br>> <br>> Maybe test the Netherlands, because of the many imports there are plenty of complex mp relations.<br>> _______________________________________________<br>> mkgmap-dev mailing list<br>> mkgmap-dev@lists.mkgmap.org.uk<br>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev<br></div>                                            </div></body>
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