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<body class='hmmessage'><div dir='ltr'>Hi Minko,<br><br>great!<br>Just to make that clear: <br>the patch is not related to routing, the routing changes were<br>done from r3026 to r3036, and there is still more to do as<br>NodCheck still reports thousands of (similar) errors...<br><br>Gerd<br><br><div>> Date: Thu, 13 Feb 2014 18:07:18 +0100<br>> From: ligfietser@online.nl<br>> To: mkgmap-dev@lists.mkgmap.org.uk<br>> Subject: Re: [mkgmap-dev] coastline boundaries<br>> <br>> Hi Gerd,<br>> Patch works as expected, I am able to clean-up the boundary coastlines now, thanks!<br>> <br>> Regarding routing, it solves a much bigger issue: <br>> this patch seems to solve the broken routing at the tile borders too<br>> (pedestrians, other vehicles with motorways avoidance selected).<br>> So this is a very promising improvement!<br>> <br>> <br>> > attached is a patch (works with trunk and high-prec-coord branch).<br>> > In combination with precomp-sea option<br>> > ways with natural=coastline<br>> > are kept as is, but they are only processed by the lines rules.<br>> > <br>> > A compiled binary (branch version) is here:<br>> > http://files.mkgmap.org.uk/download/177/mkgmap.jar<br>> > <br>> > Please note that this contains many changes regarding routing, so<br>> > please use with care.<br>> <br>> <br>> _______________________________________________<br>> mkgmap-dev mailing list<br>> mkgmap-dev@lists.mkgmap.org.uk<br>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev<br></div>                                            </div></body>
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