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<body class='hmmessage'><div dir='ltr'>Hi Henning,<br><br>okay, <br>first a correction : precompiled data is passed to the style (polygons),<br>tags are natural=sea or natural=land (or the tag configured with --land-tag)<br>If we also pass the osm data, we will have duplicate or heavily <br>overlapping shapes, so I think it is a good idea <br>to pass them only through the lines rules so<br>that you can add coastlines, as this would not work with<br>precompiled sea data.<br>Another question is if that should also be done when <br>option --coastlinefile is used, I don't know the content of<br>such a file.<br><br>Gerd<br><br><br><div>> Date: Thu, 13 Feb 2014 20:19:50 +0100<br>> From: osm@aighes.de<br>> To: mkgmap-dev@lists.mkgmap.org.uk<br>> Subject: Re: [mkgmap-dev] coastline boundaries<br>> <br>> Hi Gerd,<br>> <br>> processing the precompiled data through style isn't necessary. But I <br>> would leave it to the style-dev to take care about rendering <br>> natural=coastline also in polygon-file or not. After thinking some <br>> minutes more, my approach isn't that better then yours, if you remove <br>> the ignore function for polygon-file.<br>> <br>> Henning<br>> <br>> _______________________________________________<br>> mkgmap-dev mailing list<br>> mkgmap-dev@lists.mkgmap.org.uk<br>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev<br></div>                                            </div></body>
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