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<body class='hmmessage'><div dir='ltr'>Hi Henning,<br><br>well, I don't know how well the number of nodes<br>in a tile correlates with the size of the img file,<br>but it seems to work for most users.<br>My understanding is that this should work as well for<br>a style which only processes a few details,<br>only the ratio between number of nodes and tile size<br>will be different, in other words, you have to find<br>out how much higher the max-nodes value can be.<br><br>Gerd<br><br><br><br><div>> Date: Fri, 25 Apr 2014 19:27:09 +0200<br>> From: osm@aighes.de<br>> To: mkgmap-dev@lists.mkgmap.org.uk<br>> Subject: Re: [mkgmap-dev] mkgmap ToDo list<br>> <br>> Hi Gerd,<br>> splitter is able to write a density file, which stores the density of <br>> OSM-nodes in the specific area. Afterwards the file is splitted and <br>> processed by mkgmap. mkgmap will use only the objects, which are <br>> addressed in style-file.<br>> <br>> Example: In a rectangle of 100x100m are 5 nodes belonging to a highway <br>> and 10 nodes belonging to POI, and polygones and style-file only <br>> contains highways, mkgmap writes only 5 nodes (and one line) to img-file.<br>> <br>> For an more effictive splitting of tiles I would imagine, that a <br>> density-file created by mkgmap based on the written data will be much <br>> better then the file written by splitter.<br>> <br>> Henning<br>> <br>> _______________________________________________<br>> mkgmap-dev mailing list<br>> mkgmap-dev@lists.mkgmap.org.uk<br>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev<br></div>                                            </div></body>
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