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Hi Gerd</div>
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For a number of reasons, the main reason is that up to now nobody has time to maintain this
<span>🙁</span></div>
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<span>It is also a very complicated because there are always folks who don't like the map style.<br>
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<span>And garmin devices don't render it consistently and there are differences in rendering between the garmin units vs mapsource/basecamp. I have read that someone on this list (I don't have a link at the moment) who has developed the "mapnik/osm carto style"
for the default map further than I have done in the past for Lambertus' garmin maps. Maybe he is willing to share this for the default mkgmap style?</span></div>
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<div id="divRplyFwdMsg" dir="ltr"><font face="Calibri, sans-serif" style="font-size:11pt" color="#000000"><b>Van:</b> mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> namens Gerd Petermann <gpetermann_muenchen@hotmail.com><br>
<b>Verzonden:</b> vrijdag 28 september 2018 00:37<br>
<b>Aan:</b> Development list for mkgmap<br>
<b>Onderwerp:</b> Re: [mkgmap-dev] Beaches as a polygon</font>
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<div class="BodyFragment"><font size="2"><span style="font-size:11pt;">
<div class="PlainText">Hmm, of course the map looks better with a nice typ file, but up to now mkgmap comes without one.<br>
We could also render other natural values like heath, grassland etc. to improve the map, but we don't. I think the reason is again that we don't have a typ file.<br>
<br>
So, what is the reason that there is no TYP file in the package?<br>
My own graphical abilities are very limited :-(<br>
<br>
Gerd<br>
<br>
________________________________________<br>
Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von lig fietser <ligfietser@hotmail.com><br>
Gesendet: Freitag, 28. September 2018 09:26<br>
An: osm@pinns; Development list for mkgmap<br>
Betreff: Re: [mkgmap-dev] Beaches as a polygon<br>
<br>
What did you expect? Of course a typ file is needed to make that map look a little bit better.<br>
Without a typ file the garmin default map is a disaster, sorry to say this. It's better to include a polygon that matters than leaving it out because the layout sucks. Otherwise we better not render forests etc as well.<br>
<br>
<br>
________________________________<br>
Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> namens Gerd Petermann <gpetermann_muenchen@hotmail.com><br>
Verzonden: donderdag 27 september 2018 23:24<br>
Aan: osm@pinns; Development list for mkgmap<br>
Onderwerp: Re: [mkgmap-dev] Beaches as a polygon<br>
<br>
Hi,<br>
<br>
I tried the rule<br>
natural=beach | natural=sand [0x53 resolution 20]<br>
without any typ file and I think the result looks worse compared to a map without those polygons,<br>
at least in Basecamp and Mapsource.<br>
I assume you tested with a typ file?<br>
<br>
Gerd<br>
<br>
<br>
<br>
________________________________________<br>
Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <gpetermann_muenchen@hotmail.com><br>
Gesendet: Donnerstag, 27. September 2018 18:22<br>
An: osm@pinns; Development list for mkgmap<br>
Betreff: Re: [mkgmap-dev] Beaches as a polygon<br>
<br>
Hi all,<br>
<br>
thanks for the input. I'll try this change tomorrow and if I find no problems I'll commit it.<br>
<br>
Gerd<br>
<br>
________________________________________<br>
Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von osm@pinns <osm@pinns.co.uk><br>
Gesendet: Donnerstag, 27. September 2018 11:23<br>
An: mkgmap-dev@lists.mkgmap.org.uk<br>
Betreff: Re: [mkgmap-dev] Beaches as a polygon<br>
<br>
Sorry , had the wrong style ; yes 53 does show up<br>
<br>
On 27/09/2018 10:14, osm@pinns wrote:<br>
<br>
Just noticed that both Basecamp and Mapsource don't seem to show 0x53 :(<br>
<br>
On 27/09/2018 09:48, osm@pinns wrote:<br>
<br>
Hi Minko<br>
<br>
<br>
Yes, 0x53 sounds good ; I have 53 down as 'flat , mud "<br>
<br>
<br>
<br>
r<br>
<br>
Nick<br>
<br>
On 27/09/2018 09:05, lig fietser wrote:<br>
Hi Nick,<br>
Remarkable that this have not been noticed already!<br>
I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand.<br>
Suggestion:<br>
<br>
natural=beach | natural=sand [0x53 resolution 20]<br>
________________________________<br>
Van: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk><mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk> namens nwillink <osm@pinns.co.uk><mailto:osm@pinns.co.uk><br>
Verzonden: woensdag 26 september 2018 23:04<br>
Aan: mkgmap-dev@lists.mkgmap.org.uk<mailto:mkgmap-dev@lists.mkgmap.org.uk><br>
Onderwerp: [mkgmap-dev] Beaches as a polygon<br>
<br>
Hi<br>
<br>
<br>
I noticed that the default style only renders Beaches as a point not a<br>
polygon.<br>
<br>
Beaches as a polygon may be unimportant to many but I feel that without<br>
them maps are very misleading and incomplete -<br>
<br>
see picture<br>
<br>
<a href="http://files.mkgmap.org.uk/download/437/beach.jpg">http://files.mkgmap.org.uk/download/437/beach.jpg</a><br>
<br>
(left default style , right with beach)<br>
<br>
Garmin deems them important as they are included as an option in their kmtf<br>
files for their City Navigator maps and nuvis etc.<br>
<br>
Given the fact that only a very limited number of polygons are used in a<br>
kmtf file, the beach inclusion seems quite significant.<br>
<br>
They use 0x10C06 in City Navigator.<br>
<br>
Just a suggestion<br>
<br>
r.<br>
<br>
<br>
Nick<br>
<br>
<br>
<br>
--<br>
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