<div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div>Nope - that did not help. And I think the problem is a bit unrelated. Mkgmap with your new version and --improve-overview assumes there is an empty map - and puts those three square areas of missing anything. Maybe you give it a try and analyse what happens.</div><div><br></div><div>I actually think this bug has been there before already - and it happened to me with contourlines only maps. Meaning mkgmap cuts the map area way too aggressively, and removes part of the map that actually even have content - or was it splitter. I think for contourlines only maps I had to use splitter with --keep-complete and --no-trim else there would be missing. areas in the map. (not on the outside but right in the middle in the ocean usually - but sometimes also e.g. northernmost parts of Norway in an Europe contourlines only map).</div><div><br></div><div>So I split australia-oceania WITHOUT --no-trim. Are you assuming to split with --no-trim? Actually those grey boxes are each of its own separate tiles (with nearly no content - e.g. one has a riff polygon only). I guess there is lots of openseamap stuff so splitter creates those tiny tiles...</div><div>Mkgmap should never trip on the overview map. The normal map should be trimmed aggressively - as we still cannot cut according to a bounding polygon and only using rectangles. But the overview map sea creation should not cut out sea or anything. </div><div><br></div><div>I guess you never noticed that working on Norway - but it would be a good start to play around with australia-oceania (it is nice to work with - because it is relatively small in size so compiles fast). See attached screenshot of overview map. All the selected tiles were before showing sea (and do so once past the overview map too). The high DP filter was not the problem. For Australia-Oceania the --improve-overview right now is not a good example. The map was better before. Oh yeah - and --polygon-size-limits="24:12, 23:14, 22:14, 21:20, 20:20, 19:20, 18:20, 17:20, 16:20, 15:20, 14:20, 13:20, 12:20, 11:20, 10:20</div><div>looks better than small values. Actually I think even to rather increase more. Maybe that is why I had less problems right from the start - because I cut away tiny islands.</div><div><br></div><div dir="ltr">C:\openmtbmap\maps>if yes NEQ no start /low /b /wait java -jar -XX:+AggressiveHeap -XX:StringTableSize=1000003 -Xms15000M -Xmx29000M C:\openmtbmap\mkgmap.jar --max-jobs=8 --order-by-decreasing-area "--generate-sea" --code-page=1252 "--precomp-sea=C:\openmtbmap\maps\sea.zip" "--style-file=C:\openmtbmap\openmtbmap_style" --improve-overview --add-boundary-nodes-at-admin-boundaries --drive-on=detect --allow-reverse-merge --line-types-with-direction=0x18,0x1f,0x10016,0x10101,0x10105,0x10401,0x10403,0x10405,0x10408,0x10409,0x1040b,0x1040d,0x1040e,0x10500,0x10501,0x10502,0x10503,0x10504,0x10505,0x10506,0x10507,0x10607,0x10609,0x1060b,0x10702,0x10703,0x10704,0x10705,0x10706,0x10707,0x10a00,0x10a02,0x10a04,0x10a05,0x10e1e,0x10e0f,0x10e0e,0x10e1e,0x10f0a,0x10f1c,0x10e1d --nsis --index --levels="0:24, 1:23, 2:22, 3:21, 4:20, 5:19, 6:18" --overview-levels="7:17, 8:16, 9:15, 10:14, 11:13, 12:12" --add-pois-to-areas --pois-to-areas-placement=entrance=main;entrance=yes;building=entrance;barrier=entrance --x-simplify-filter-line-errors=23:2.6,22:4.2,21:5.4,20:6,19:7,18:7.5,17:6,14:6 --x-simplify-filter-polygon-errors=23:3.6,22:7,21:6,20:9,17:2.6 --add-boundary-nodes-at-admin-boundaries=2 --poi-excl-index=0x6405,0x4316,0x2f00 --copyright-file="C:\openmtbmap\openmtbmap_svn\copyrightopm.txt" --license-file="C:\openmtbmap\openmtbmap_svn\licenseopm.txt" --cycle-map --ignore-fixme-values --housenumbers --road-name-config=C:\openmtbmap\openmtbmap_svn\roadNameConfig.txt --split-name-index --link-pois-to-ways --ignore-turn-restrictions --polygon-size-limits="24:12, 23:14, 22:14, 21:20, 20:20, 19:20, 18:20, 17:20, 16:20, 15:20, 14:20, 13:20, 12:20, 11:20, 10:20" --description=omtb_auo --show-profiles=1 --location-autofill=bounds,is_in,nearest --bounds=C:\openmtbmap\maps\bounds.zip --mdr7-del=pri;sec;ter;cw;min;unsf,uncl;living;pdstrn;trk;pth;ft;fp;brdlw;rd;byw;ser;cw;mrt;crt;Bklane;Bktrk;opp;Opptrk;g0;g1;g2;g3;g4;g5;g6;t1;t2;t3;t4;t5;t6;xbk;cr;mr;hr;mr0;mr1;mr2;mr3;mr4;mr5;mr0.;mr1.;mr2.;mr3.;mr4.;mr5.;mr6.;mr00;mr01;mr02;mr03;mr04;mr05;mr06;mr11;mr12;mr13;mr14;mr15;mr16;mr20;mr21;mr22;mr23;mr24;mr25;mr26;mr30;mr31;mr32;mr33;mr34;mr35;mr35;mr40;mr41;mr41;mr43;mr44;mr45;mr46;mr50;mr51;mr52;mr53;mr54;mr55;mr56;mr60;mr61;mr62;mr63;mr64;mr65;mr66;m0;m1;m2;m3;m4;m5;m0.;m1.;m2.;m3.;m4.;m5.;m6.;m00;m01;m02;m03;m04;m05;m06;m11;m12;m13;m14;m15;m16;m20;m21;m22;m23;m24;m25;m26;m30;m31;m32;m33;m34;m35;m35;m40;m41;m41;m43;m44;m45;m46;m50;m51;m52;m53;m54;m55;m56;m60;m61;m62;m63;m64;m65;m66;mr.0;mr.1;mr.2;mr.3;mr.4;mr.5;mr.6;m.0;m.1;m.2;m.3;m.4;m.5;m.6;m1.;m2.;m3.;m4.;m5.;m6.;lmr;mrx0;mrx1;mrx2;mrx3;mrx4;mrx5;mrx6;mx0;mx1;mx2;mx3;mx4;mx5;mx6;bridge;swing;aqueduct;viaduct;"ntnl bndry";admin_lv=4;"ntnl park";weir;dam;waterfall;rapids;stream;river;drain;ditch;"huge river";"hugest river";"medium river";"small river";"wide river";"hugest canal";"huge canal";"medium canal";"small canal";"big canal";canal;snowpark;Skitour-descent;Skipiste;Skislope;illuminated;Nordic-Skiing;skitour;platter;ropetow;tbar;chairlift;goods_lift;runway;taxiway;apron;VFS0;VFS1;VFS2;VFS3;VFS4;VFS5;VFS6;VFS7;usf;cstrn;steps;parking_aisle;res;cob;cobstn;public_footway;public_footpath --mdr7-excl=pri;sec;ter;cw;min;unsf,uncl;pdstrn;trk;pth;ft;fp;brdlw;rd;byw;ser;cw;mrt;crt;Bklane;Bktrk;opp;Opptrk;g0;g1;g2;g3;g4;g5;g6;t1;t2;t3;t4;t5;t6;xbk;cr;mr;hr;mr0;mr1;mr2;mr3;mr4;mr5;mr0.;mr1.;mr2.;mr3.;mr4.;mr5.;mr6.;mr00;mr01;mr02;mr03;mr04;mr05;mr06;mr11;mr12;mr13;mr14;mr15;mr16;mr20;mr21;mr22;mr23;mr24;mr25;mr26;mr30;mr31;mr32;mr33;mr34;mr35;mr35;mr40;mr41;mr41;mr43;mr44;mr45;mr46;mr50;mr51;mr52;mr53;mr54;mr55;mr56;mr60;mr61;mr62;mr63;mr64;mr65;mr66;m0;m1;m2;m3;m4;m5;m0.;m1.;m2.;m3.;m4.;m5.;m6.;m00;m01;m02;m03;m04;m05;m06;m11;m12;m13;m14;m15;m16;m20;m21;m22;m23;m24;m25;m26;m30;m31;m32;m33;m34;m35;m35;m40;m41;m41;m43;m44;m45;m46;m50;m51;m52;m53;m54;m55;m56;m60;m61;m62;m63;m64;m65;m66;mr.0;mr.1;mr.2;mr.3;mr.4;mr.5;mr.6;m.0;m.1;m.2;m.3;m.4;m.5;m.6;m1.;m2.;m3.;m4.;m5.;m6.;lmr;mrx0;mrx1;mrx2;mrx3;mrx4;mrx5;mrx6;mx0;mx1;mx2;mx3;mx4;mx5;mx6;"ntnl bndry";admin_lv=4;"ntnl park";"huge river";"hugest river";"medium river";"small river";"wide river";"hugest canal";"huge canal";"medium canal";"small canal";"big canal";canal;snowpark;Skitour-descent;illuminated;Nordic-Skiing;skitour;platter;ropetow;tbar;goods_lift;runway;taxiway;apron;VFS0;VFS1;VFS2;VFS3;VFS4;VFS5;VFS6;VFS7;usf;cstrn;steps;parking_aisle;res;cob;cobstn;public_footway;public_footpath --route --country-abbr=auo --country-name=australia-oceania --mapname=65340000 --family-id=6534 --product-id=1 --series-name=omtb_australia-oceania_11.06.2021 --family-name=mtb_auo_11.06.2021 --tdbfile --gmapi --overview-mapname=mapsetc --keep-going --area-name="australia-oceania_11.06.2021_omtb" -c D:\openmtbmap\maps\template.australia-oceania C:\OpenMTBMap\contourlines20\australia-oceania\7*.img typauo.TYP<br></div></div></div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, 11 Jun 2021 at 12:25, Felix Hartmann <<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr">yes I was using:<div>--x-simplify-filter-line-errors=23:2.6,22:4.2,21:5.4,20:6,19:7,18:7.5,16:8,14:9<br></div><div>--x-simplify-filter-polygon-errors=23:3.6,22:7,21:6,20:9<br></div><div>--polygon-size-limits="24:12, 23:14, 22:14, 21:20, 20:20, 19:20, 18:20, 17:20, 16:20, 15:20, 14:20, 13:20, 12:20, 11:20, 10:20"<br></div><div><br></div><div><div>levels = 0:24, 1:22, 2:21, 3:20, 4:19, 5:18</div><div>overview-levels = 6:17, 7:16, 8:15, 9:14, 10:13</div></div><div><br></div><div>As this only affects the overview map - I guess I should change it to:</div><div>--x-simplify-filter-polygon-errors=23:3.6,22:7,21:6,20:9,17:2.6 ??<br></div><div><br></div><div>The polygon-size-limits should not matter as I have the skip-size filter set for sea.</div><div><br></div><div>I had worked quite a long time to optimize those settings with the old behaviour. </div><div><br></div></div></div></div></div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, 11 Jun 2021 at 11:50, Gerd Petermann <<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi Felix,<br>
<br>
Maybe you are using large values for the Douglas-Peucker filter at low resolutions? That's probably a bad idea with the new option. I always tested with the default 2.6 for all levels.<br>
The effect of the new option is that DP really can do its work.<br>
<br>
Gerd<br>
<br>
________________________________________<br>
Von: mkgmap-dev <<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a>> im Auftrag von Felix Hartmann <<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a>><br>
Gesendet: Freitag, 11. Juni 2021 10:23<br>
An: Development list for mkgmap<br>
Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map<br>
<br>
--generate-sea --precomp-sea=C:\openmtbmap\maps\sea.zip --order-by-decreasing-area --allow-reverse-merge<br>
I thought using precomp-sea is fine (I did not update the precomp-sea in between)<br>
<br>
<br>
On Fri, 11 Jun 2021 at 11:10, Felix Hartmann <<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a><mailto:<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a>>> wrote:<br>
compilation time includes splitting, and some other stuff. Loads of countries (9:34 / 9:21 (sorry dumb error 9:19) for all european single countries and a few continents (but not Europe continent) in hours.<br>
<br>
On Fri, 11 Jun 2021 at 11:08, Felix Hartmann <<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a><mailto:<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a>>> wrote:<br>
I just compiled the australia-oceania map with that option, and I think I must be missing something. It got substantially worse (it is identical until the overview map kicks in) - then I get some huge squares of sea missing. Compile time for all maps until that point before<br>
Compilation time is not up a lot:<br>
0:12 - 9:46 = 9:34<br>
one week before (except older mapdata no changes in compilation procedure and older mkgmap) 20:17 - 5:38 = 9:19<br>
<br>
Anything I could be missing? I use the newest low-res branch build and added --improve-overview to the compilation process.<br>
<br>
in my polygons file I have:<br>
natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 } [0x10f1d resolution 10]<br>
<br>
<br>
On Fri, 11 Jun 2021 at 07:12, Gerd Petermann <<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a><mailto:<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a>>> wrote:<br>
Hi all,<br>
<br>
I hoped for some positive feedback on this but got none so far. Did I miss something important?<br>
<br>
Gerd<br>
<br>
________________________________________<br>
Von: mkgmap-dev <<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a><mailto:<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a>>> im Auftrag von Gerd Petermann <<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a><mailto:<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a>>><br>
Gesendet: Montag, 7. Juni 2021 21:05<br>
An: Development list for mkgmap<br>
Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map<br>
<br>
Hi Felix,<br>
<br>
the map contained was without routing or index, so for a normal map the difference should be even smaller.<br>
There is no need to change sea.zip. You just have to use --improve-overview for now.<br>
<br>
Gerd<br>
<br>
________________________________________<br>
Von: mkgmap-dev <<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a><mailto:<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a>>> im Auftrag von Felix Hartmann <<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a><mailto:<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a>>><br>
Gesendet: Montag, 7. Juni 2021 21:02<br>
An: Development list for mkgmap<br>
Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map<br>
<br>
I guess that is a time for a full Norway map based on default style - so that is quite okay. Not a sea only Norway map... Well I hope that Thorsten Kukuk can adapt his sea files in the near future then...<br>
<br>
On Mon, 7 Jun 2021 at 19:37, Gerd Petermann <<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a><mailto:<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a>><mailto:<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a><mailto:<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a>>>> wrote:<br>
OK, I think found a good solution. Speed is quite OK, I see 9 min 48 secs for map of norway and instead of 8 min 44 secs with r4756, and I consider Norway to be a worst case.<br>
<br>
See <a href="https://www.mkgmap.org.uk/websvn/revision.php?repname=mkgmap&rev=4761" rel="noreferrer" target="_blank">https://www.mkgmap.org.uk/websvn/revision.php?repname=mkgmap&rev=4761</a> for the details.<br>
<br>
Gerd<br>
<br>
<br>
________________________________________<br>
Von: mkgmap-dev <<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a><mailto:<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a>><mailto:<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a><mailto:<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a>>>> im Auftrag von Gerd Petermann <<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a><mailto:<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a>><mailto:<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a><mailto:<a href="mailto:gpetermann_muenchen@hotmail.com" target="_blank">gpetermann_muenchen@hotmail.com</a>>>><br>
Gesendet: Montag, 7. Juni 2021 12:11<br>
An: Development list for mkgmap<br>
Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map<br>
<br>
With the provided patch the speed is very poor for areas like Norway, probably twice the time.<br>
It is much slower because it does the complex multipolygon cutting for each level in the overview map. Probably too slow for complex coastal areas.<br>
This time will be the same for precomp-sea unless we can store sea polygons for each resolution.<br>
<br>
Performance will be no problem if I find a way to use Douglas-Peucker or similar before cutting. That was my original idea but DP produces self intersecting polygons and the MultipolygonCutter cannot cope with that.<br>
<br>
Gerd<br>
<br>
________________________________________<br>
Von: mkgmap-dev <<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a><mailto:<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a>><mailto:<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a><mailto:<a href="mailto:mkgmap-dev-bounces@lists.mkgmap.org.uk" target="_blank">mkgmap-dev-bounces@lists.mkgmap.org.uk</a>>>> im Auftrag von Felix Hartmann <<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a><mailto:<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a>><mailto:<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a><mailto:<a href="mailto:extremecarver@gmail.com" target="_blank">extremecarver@gmail.com</a>>>><br>
Gesendet: Montag, 7. Juni 2021 11:55<br>
An: Development list for mkgmap<br>
Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map<br>
<br>
Is it only much slower because of not using precomp sea? Or will it be much slower in general? And what is much slower for say Europe continent map? If a modern 4core/8thread processor needs 30 minutes more I would prefer the old way knowing it is worse (if the time difference is negligible with precomp-sea then that would be great).<br>
<br>
On Mon, 7 Jun 2021 at 12:26, Ticker Berkin <<a href="mailto:rwb-mkgmap@jagit.co.uk" target="_blank">rwb-mkgmap@jagit.co.uk</a><mailto:<a href="mailto:rwb-mkgmap@jagit.co.uk" target="_blank">rwb-mkgmap@jagit.co.uk</a>><mailto:<a href="mailto:rwb-mkgmap@jagit.co.uk" target="_blank">rwb-mkgmap@jagit.co.uk</a><mailto:<a href="mailto:rwb-mkgmap@jagit.co.uk" target="_blank">rwb-mkgmap@jagit.co.uk</a>>><mailto:<a href="mailto:rwb-mkgmap@jagit.co.uk" target="_blank">rwb-mkgmap@jagit.co.uk</a><mailto:<a href="mailto:rwb-mkgmap@jagit.co.uk" target="_blank">rwb-mkgmap@jagit.co.uk</a>><mailto:<a href="mailto:rwb-mkgmap@jagit.co.uk" target="_blank">rwb-mkgmap@jagit.co.uk</a><mailto:<a href="mailto:rwb-mkgmap@jagit.co.uk" target="_blank">rwb-mkgmap@jagit.co.uk</a>>>>> wrote:<br>
Hi Gerd<br>
<br>
This is going to take some studying to work out the implications. Can't<br>
do much for the next few days however, but will look carefully at the<br>
end of the week.<br>
<br>
Ticker<br>
<br>
On Sun, 2021-06-06 at 14:02 +0000, Gerd Petermann wrote:<br>
> Hi,<br>
><br>
> the attached patch improves the overview map, but so far only when<br>
> precomp-sea is NOT used.<br>
> I tested it with --generate-sea=multipolygon,floodblocker so that<br>
> mkgmap really has a multipolygon with the natual=sea data.<br>
><br>
> For each level in the overview map it uses the original multipolygon<br>
> data to compute the rings which will might visible at the given<br>
> resolution. This requires more time compared to the current code but<br>
> the result is much better and some fine tuning is possible.<br>
><br>
> To be able to use this also with --precomp-sea we need some changes<br>
> in the code which generates sea.zip so that one multipolygon relation<br>
> for each tile is stored.<br>
><br>
> I've uploaded the results here:<br>
> <a href="https://files.mkgmap.org.uk/download/511/compare.7z" rel="noreferrer" target="_blank">https://files.mkgmap.org.uk/download/511/compare.7z</a><br>
> What do you think?<br>
><br>
> Gerd<br>
><br>
><br>
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<br>
<br>
--<br>
Felix Hartman - Openmtbmap.org & VeloMap.org<br>
<br>
<br>
<br>
--<br>
Felix Hartman - Openmtbmap.org & VeloMap.org<br>
<br>
<br>
<br>
--<br>
Felix Hartman - Openmtbmap.org & VeloMap.org<br>
<br>
_______________________________________________<br>
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</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr"><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div dir="ltr"><div>Felix Hartman - Openmtbmap.org & VeloMap.org<br></div><br></div></div></div></div></div></div>
</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr"><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div dir="ltr"><div>Felix Hartman - Openmtbmap.org & VeloMap.org<br></div><br></div></div></div></div></div></div>