<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /></head><body style='font-size: 10pt'>
<p>hello all,</p>
<p>my etrex legend has only 8 mb available for custom maps so sacrificing buildings is an obvious choice. just removing the buildings from the style however results in something like this:</p>
<p><br /></p>
<p><img src="cid:452f5fe508a43a53190b5a2269f65eaa@freeshell.de" width="620" height="479" /></p>
<p><br /></p>
<p>see that comb-shaped ways? those are usually bits leading to building entrances (here's the source: <a href="https://www.openstreetmap.org/#map=18/48.75978/17.82890">https://www.openstreetmap.org/#map=18/48.75978/17.82890</a>). frankly, i don't really need them as they don't really carry any important information.</p>
<p>douglas-pecker does not help here so i wonder if anyone has an idea how this can be optimized. i still want to retain the footways, just don't want them to be too "hairy".</p>
<p>if this is not an easy task and involves too much coding then i will probably give up but before that i just wanted to ask if anyone has any idea.</p>
<p>thank you,</p>
<p>jose</p>
</body></html>