Build mkgmap/splitter #209
Commit: 631 by gerd
Branch: solve-parallel
Time: 4 Jul 2021, 10:42 a.m.
Passed
Total time: 1 min 24 sec
- add step to do a final optimization. When the global optimization finishes with a result where tiles have less than 80 percent of the max-nodes then try to optimize the partial splits.
- accept solutions which have less than 3 percent of the tiles below 33 percent fill ratio as nice. Might help to find good solutions for input with lots of empty space (sea or deserts).
- use Long instance for minNodes to reduce memory footprint as the same value is frequently added to the HashMap
- don't trim tile before it is actually needed for testing a split
- improve speed of TestGenerator a bit
- improve again the method to restart after searchLimit was reached. Now the exact position is restored and thus no tests are skipped or performed twice.
- allow "SOME" method when --num-tiles is used
This again improves both speed and split result where older version endet with a split where the worst tile fill ratio was below 80 percent.
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java=jdk8, python=default
Passed
45 sec
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java=openjdk8, python=default
Passed
38 sec