<div dir="ltr">@Carlos,<br>Thank you.<br><div><br></div><div>I'm running mkgmap on a Windows 10 system. Installing a Linux-style environment so I can patch mkgmap is not something I want to do in order to get my maps to compile. <br></div><div><br></div><div>Dave<br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, May 2, 2022 at 11:31 AM Carlos Dávila <<a href="mailto:carlos@alternativaslibres.org">carlos@alternativaslibres.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Failing tile should be 0 bytes size. Regarding this question, in the <br>
past mkgmap showed the tile that was failing to compile, but this <br>
feature was removed some time ago. I use a patched version which <br>
re-implements it (see attached patch).<br>
<br>
El 2/5/22 a las 20:02, Dave Swarthout escribió:<br>
><br>
> Another list member told me to look for the offending tile in order to <br>
> manually split it, however, all the tiles look alike to me in terms of <br>
> size. How would I tell which tile is the "bad one" that's causing this <br>
> RGN error?_______________________________________________<br>
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