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# -------------------------------------------------------------------
# This is the default mkgmap style file for converting OSM ways
# into Garmin lines.
# Any line prefaced with # is a comment and will not be applied.
# Each line is a rule, of the generalised format:
# OSM_tag(s)_to_match [Garmin_type_code resolution]
# See http://wiki.openstreetmap.org/wiki/Mkgmap/help/style_rules
# and http://wiki.openstreetmap.org/wiki/Mkgmap/help/Custom_styles
# for more information.
aeroway=runway [0x27 resolution 20]
aeroway=taxiway [0x27 resolution 24]
# Contours take their name from the elevation setting.
contour=elevation & contour_ext=elevation_minor
{ name '${ele|conv:m=>ft}'; }
[0x20 resolution 23]
contour=elevation & contour_ext=elevation_medium
{ name '${ele|conv:m=>ft}'; }
[0x21 resolution 21]
contour=elevation & contour_ext=elevation_major
{ name '${ele|conv:m=>ft}'; }
[0x22 resolution 20]
contour=elevation | contour_ext=elevation
{ name '${ele|conv:m=>ft}'; }
[0x21 resolution 20]
# Set highway names to include the reference if there is one
highway=motorway {name '${ref|highway-symbol:hbox} ${name}' | '${ref|highway-symbol:hbox}' | '${name}' }
highway=trunk {name '${ref|highway-symbol:hbox} ${name}' | '${ref|highway-symbol:hbox}' | '${name}'; add display_name = '${name} (${ref})' }
highway=primary {name '${ref|highway-symbol:box} ${name}' | '${ref|highway-symbol:box}' | '${name}'; add display_name = '${name} (${ref})' }
highway=secondary {name '${ref|highway-symbol:oval} ${name}' | '${ref|highway-symbol:oval}' | '${name}'; add display_name = '${name} (${ref})' }
highway=* {name '${ref} ${name}' | '${ref}' | '${name}' }
# Flag unpaved roads.
highway=*
& (surface=cobblestone | surface=compacted | surface=dirt |
surface=earth | surface=grass | surface=grass_paver |
surface=gravel | surface=grit | surface=ground | surface=mud |
surface=pebblestone | surface=sand | surface=unpaved |
mtb:scale=* |
tracktype ~ 'grade[2-6]' |
smoothness ~ '.*(bad|horrible|impassable)' |
sac_scale ~ '.*(mountain|alpine)_hiking' |
sport=via_ferrata)
{ add mkgmap:unpaved=1 }
(highway=bridleway | highway=path | highway=track | highway=unsurfaced)
& surface!=* & tracktype!=* & smoothness!=* & sac_scale!=*
{ add mkgmap:unpaved=1 }
# Convert generic path to most specific
highway=path & bicycle=designated {set highway=cycleway }
highway=path & horse=designated {set highway=bridleway }
highway=path & foot=designated {set highway=footway }
# Roundabouts
junction=roundabout & highway=trunk [0x0c road_class=3 road_speed=2 resolution 18]
junction=roundabout & highway=primary [0x0c road_class=3 road_speed=2 resolution 19]
junction=roundabout & highway=secondary [0x0c road_class=2 road_speed=2 resolution 20]
junction=roundabout & highway=tertiary [0x0c road_class=1 road_speed=1 resolution 21]
junction=roundabout & highway=unclassified [0x0c road_class=1 road_speed=1 resolution 21]
junction=roundabout [0x0c road_class=0 road_speed=1 resolution 21]
# Ways that may or may not be useable
# Treat ways under construction as highway=path
highway=construction | highway=* & construction=* {add access = no; add bicycle = yes; add foot = yes; add mkgmap:dead-end-check = false } [0x16 road_class=0 road_speed=1 resolution 23]
# Treat disused ways as highway=service, but at lower road_speed.
highway=* & disused=yes [0x07 road_class=0 road_speed=1 resolution 22]
# Ways sorted roughly by descending order of class
highway=motorway {add oneway = yes; add bicycle = no; add foot = no } [0x01 road_class=4 road_speed=7 resolution 14]
highway=motorway_link {add oneway = yes; add bicycle = no; add foot = no } [0x09 road_class=3 road_speed=2 resolution 16]
highway=trunk {add bicycle = no; add foot = no} [0x02 road_class=4 road_speed=5 resolution 16]
highway=trunk_link {add bicycle = no; add foot = no} [0x09 road_class=3 road_speed=2 resolution 18]
highway=* & motorroad=yes {add bicycle = no; add foot = no} [0x02 road_class=4 road_speed=4 resolution 16]
highway=primary [0x03 road_class=3 road_speed=4 resolution 19]
highway=primary_link [0x08 road_class=3 road_speed=1 resolution 19]
highway=secondary [0x04 road_class=2 road_speed=3 resolution 20]
highway=secondary_link [0x08 road_class=2 road_speed=1 resolution 20]
highway=tertiary [0x05 road_class=1 road_speed=3 resolution 20]
highway=tertiary_link [0x08 road_class=1 road_speed=1 resolution 20]
highway=minor [0x06 road_class=1 road_speed=3 resolution 21]
highway=unclassified [0x06 road_class=0 road_speed=3 resolution 21]
highway=pedestrian & area!=yes {add access = no; add foot = yes} [0x06 road_class=0 road_speed=0 resolution 22]
highway=living_street [0x06 road_class=0 road_speed=1 resolution 22]
highway=residential [0x06 road_class=0 road_speed=2 resolution 22]
highway=bridleway {add access = no; add bicycle = yes; add foot = yes} [0x16 road_class=0 road_speed=0 resolution 23]
highway=byway [0x16 road_class=0 road_speed=0 resolution 23]
highway=service [0x07 road_class=0 road_speed=2 resolution 22]
highway=cycleway {add access = no; add bicycle = yes; add foot = yes} [0x16 road_class=0 road_speed=1 resolution 23]
highway=footway {add access = no; add foot = yes} [0x16 road_class=0 road_speed=0 resolution 23]
highway=path {add access = no; add bicycle = yes; add foot = yes} [0x16 road_class=0 road_speed=1 resolution 23]
highway=steps {add access = no; add foot = yes} [0x16 road_class=0 road_speed=0 resolution 23]
highway=track [0x0a road_class=0 road_speed=1 resolution 21]
highway=unsurfaced [0x0a road_class=0 road_speed=1 resolution 21]
highway=road { add mkgmap:dead-end-check = false} [0x06 road_class=0 road_speed=1 resolution 21]
# Mop up any unrecognised highway types
highway=* & area!=yes [0x07 ]
natural=coastline [0x15 resolution 12]
power=line [0x29 resolution 20]
railway=abandoned [0x0a road_class=0 road_speed=1 resolution 21]
railway=light_rail & !(layer<0) [0x14 resolution 17]
railway=narrow_gauge & !(layer<0) [0x14 resolution 17]
railway=rail & !(layer<0) [0x14 resolution 17]
railway=subway & !(layer<0) [0x14 resolution 17]
railway=tram & !(layer<0) [0x14 resolution 18]
railway=platform {add access = no; add foot = yes} [0x16 road_class=0 road_speed=0 resolution 23]
route=ferry {add mkgmap:ferry=1} [0x1b road_class=3 road_speed=0 resolution 18]
waterway=canal [0x1f resolution 21]
waterway=drain [0x1f resolution 22]
waterway=river [0x1f resolution 18]
waterway=stream [0x18 resolution 22]
man_made=pipeline {name '${operator}'} [0x28 resolution 23]
# The following boundary styles are after the highway rules because ways
# are frequently tagged with both and we want the highway to take priority.
boundary=administrative { name '${mkgmap:boundary_name}' }
boundary=administrative & admin_level<3 [0x1e resolution 16]
boundary=administrative & admin_level<5 [0x1d resolution 18]
boundary=administrative & admin_level<7 [0x1c resolution 20]
boundary=administrative & admin_level<9 [0x1c resolution 21]
boundary=administrative [0x1c resolution 22]
boundary=national [0x1e resolution 17]
boundary=political [0x1c resolution 17]