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# -------------------------------------------------------------------
# This is the default mkgmap style file for converting OSM ways
# into Garmin lines.
# Any line prefaced with # is a comment and will not be applied.
# Each line is a rule, of the generalised format:
# OSM_tag(s)_to_match [Garmin_type_code resolution]
# See http://wiki.openstreetmap.org/wiki/Mkgmap/help/style_rules
# and http://wiki.openstreetmap.org/wiki/Mkgmap/help/Custom_styles
# for more information.
include 'inc/address';
aeroway=runway [0x27 resolution 20]
aeroway=taxiway [0x27 resolution 24]
# Remove access=yes from highways.
highway=* & (access=yes|access=permissive|access=designated|access=official) { delete access }
# Translate motor_vehicle and vehicle access rules.
highway=* & motor_vehicle=* { add motorcar='${motor_vehicle}' }
highway=* & vehicle=* { add motorcar='${vehicle}'; add bicycle='${vehicle}' }
# By default, ways are accessible by the highest allowed mode of
# transportation, and thus access=yes should be redundant.
# However, sometimes cycleways may be tagged access=destination or similar,
# to allow cars and motorcycles. In mkgmap, 'access' specifies the
# generic access rule, and it can be overridden by more specific tags:
# foot, bicycle, motorcar, motorcycle.
# Hide proposed ways
highway=proposed {delete highway;delete junction}
# Hide unaccessible tunnels
highway=* & tunnel=yes & (access=private|access=no)
& foot!=* & bicycle!=* {delete highway;delete junction}
# Disable dead-end-checks for unaccessible oneways
highway=* & oneway=yes & (access=private|access=no)
{add mkgmap:dead-end-check=false}
# Validation-like checks (uncomment to enable)
#highway=motorway_link & oneway!=yes & oneway!=no { echo "motorway_link lacks oneway" }
# Set highway names to include the reference if there is one
highway=motorway {name '${ref|highway-symbol:hbox} ${name}' | '${ref|highway-symbol:hbox}' | '${name}' }
(highway=motorway_link | highway=trunk_link) & mkgmap:exit_hint=true & mkgmap:dest_hint=true
{ delete mkgmap:display_name;
name '${destination:ref|subst: =>} ${destination|subst:;=> |subst:/=> }' |
'${ref|subst: =>} ${destination|subst:;=> |subst:/=> }' |
'${destination|subst:;=> |subst:/=> }' |
'Exit ${mkgmap:exit_hint_ref} ${mkgmap:exit_hint_name}' |
'Exit ${mkgmap:exit_hint_ref} ${mkgmap:exit_hint_exit_to}' |
'Exit ${mkgmap:exit_hint_exit_to}' |
'Exit ${mkgmap:exit_hint_name}' |
'Exit ${mkgmap:exit_hint_ref}'
}
(highway=motorway_link | highway=trunk_link) & mkgmap:exit_hint!=* & mkgmap:dest_hint=true
{ delete mkgmap:display_name;
name '${destination:ref|subst: =>} ${destination|subst:;=> |subst:/=> }' |
'${ref|subst: =>} ${destination|subst:;=> |subst:/=> }' |
'${destination|subst:;=> |subst:/=> }'
}
(highway=motorway_link | highway=trunk_link) & mkgmap:exit_hint=true & mkgmap:dest_hint!=*
{ delete mkgmap:display_name;
name 'Exit ${mkgmap:exit_hint_ref} ${mkgmap:exit_hint_name}' |
'Exit ${mkgmap:exit_hint_ref} ${mkgmap:exit_hint_exit_to}' |
'Exit ${mkgmap:exit_hint_exit_to}' |
'Exit ${mkgmap:exit_hint_name}' |
'Exit ${mkgmap:exit_hint_ref}'
}
highway=trunk {name '${ref|highway-symbol:hbox} ${name}' | '${ref|highway-symbol:hbox}' | '${name}'; add mkgmap:display_name = '${name} (${ref})' }
highway=primary {name '${ref|highway-symbol:box} ${name}' | '${ref|highway-symbol:box}' | '${name}'; add mkgmap:display_name = '${name} (${ref})' }
highway=secondary | highway=tertiary {name '${ref|highway-symbol:oval} ${name}' | '${ref|highway-symbol:oval}' | '${name}'; add mkgmap:display_name = '${name} (${ref})' }
highway=* {name '${name}' | '${ref}' }
# Flag unpaved roads.
highway=*
& (surface=cobblestone | surface=compacted | surface=dirt |
surface=earth | surface=grass | surface=grass_paver |
surface=gravel | surface=grit | surface=ground | surface=mud |
surface=pebblestone | surface=sand | surface=unpaved |
mtb:scale=* |
tracktype ~ 'grade[2-6]' |
smoothness ~ '.*(bad|horrible|impassable)' |
sac_scale ~ '.*(mountain|alpine)_hiking' |
sport=via_ferrata)
{ add mkgmap:unpaved=1 }
(highway=bridleway | highway=path | highway=track | highway=unsurfaced)
& surface!=* & tracktype!=* & smoothness!=* & sac_scale!=*
{ add mkgmap:unpaved=1 }
# Convert generic path to most specific
highway=footway & snowplowing!=no
& (bicycle=yes|bicycle=designated|bicycle=permissive|bicycle=official)
{set highway=cycleway; set bicycle=yes}
highway=path & snowplowing!=no
& (bicycle=designated|bicycle=permissive|bicycle=official)
{set highway=cycleway; set bicycle=yes}
highway=path & (horse=designated|horse=permissive|horse=official)
{set highway=bridleway; set horse=yes}
highway=path
{set highway=footway}
leisure=track & area!=yes
{add highway=footway; name '${name} (${sport})' | '${name}'}
(man_made=pier | man_made=piste:halfpipe) & area!=yes
{add highway=footway; name '${ref} ${name}' | '${ref}' | '${name}' }
# Roundabouts
junction=roundabout & highway=trunk [0x0c road_class=3 road_speed=2 resolution 18]
junction=roundabout & highway=primary [0x0c road_class=3 road_speed=2 resolution 19]
junction=roundabout & highway=secondary [0x0c road_class=2 road_speed=2 resolution 20]
junction=roundabout & highway=tertiary [0x0c road_class=1 road_speed=1 resolution 21]
junction=roundabout & highway=unclassified [0x0c road_class=1 road_speed=1 resolution 21]
junction=roundabout [0x0c road_class=0 road_speed=1 resolution 22]
# Ways that may or may not be useable
# Treat ways under construction almost as highway=path
highway=construction { add mkgmap:dead-end-check = false; }
[0x16 road_class=0 road_speed=0 resolution 23]
# Lower the road speed of ways under some construction.
highway=* & construction=* & maxspeed!=* { add mkgmap:road-speed = '-1' }
# Lower the road speed of disused ways.
highway=* & disused=yes & maxspeed!=* { add mkgmap:road-speed = '-2' }
# Ways sorted roughly by descending order of class
highway=motorway & network=e-road [0x01 resolution 14-14 continue]
highway=motorway {add oneway = yes; add bicycle = no; add foot = no } [0x01 road_class=4 road_speed=7 resolution 15]
highway=motorway_link & (mkgmap:exit_hint=true | mkgmap:dest_hint=true) { add oneway = yes; add bicycle = no; add foot = no; } [0x06 road_class=3 road_speed=2 resolution 20]
highway=motorway_link {add oneway = yes; add bicycle = no; add foot = no } [0x09 road_class=3 road_speed=2 resolution 20]
highway=* & motorroad=yes {add bicycle = no; add foot = no}
highway=trunk & ( network=e-road | int_ref=* ) [0x02 resolution 15-17 continue]
highway=trunk [0x02 road_class=4 road_speed=5 resolution 18]
highway=trunk_link & (mkgmap:exit_hint=true | mkgmap:dest_hint=true) [0x06 road_class=3 road_speed=2 resolution 20]
highway=trunk_link [0x09 road_class=3 road_speed=2 resolution 20]
highway=* & highway!=proposed & motorroad=yes [0x02 road_class=4 road_speed=4 resolution 18]
highway=primary & ( network=e-road | int_ref=* ) [0x03 resolution 17-18 continue]
highway=primary [0x03 road_class=3 road_speed=4 resolution 19]
highway=primary_link [0x08 road_class=3 road_speed=1 resolution 21]
highway=secondary & ( network=e-road | int_ref=* ) [0x04 resolution 18-19 continue]
highway=secondary [0x04 road_class=2 road_speed=3 resolution 20]
highway=secondary_link [0x08 road_class=2 road_speed=1 resolution 22]
highway=tertiary [0x05 road_class=1 road_speed=3 resolution 20]
highway=tertiary_link [0x08 road_class=1 road_speed=1 resolution 22]
highway=minor [0x06 road_class=1 road_speed=3 resolution 21]
highway=unclassified [0x06 road_class=0 road_speed=3 resolution 21]
# Some countries allow, others disallow bicycling on pedestrian streets.
# To allow bicycling, add 'add bicycle=yes'
highway=pedestrian & area!=yes {add access = no; add foot = yes} [0x16 road_class=0 road_speed=0 resolution 22]
highway=living_street [0x06 road_class=0 road_speed=1 resolution 22]
highway=residential [0x06 road_class=0 road_speed=2 resolution 22]
highway=bridleway {add access = no; add bicycle = yes; add foot = yes} [0x07 road_class=0 road_speed=0 resolution 23]
highway=byway [0x16 road_class=0 road_speed=0 resolution 23]
highway=service & service=parking_aisle
[0x07 road_class=0 road_speed=1 resolution 24]
highway=service & (service=alley|service=driveway)
[0x07 road_class=0 road_speed=0 resolution 23]
highway=service [0x07 road_class=0 road_speed=2 resolution 22]
highway=cycleway {add access = no; add bicycle = yes; add foot = yes} [0x07 road_class=0 road_speed=1 resolution 23]
highway=footway|highway=path|highway=steps {add access = no; add foot = yes} [0x16 road_class=0 road_speed=0 resolution 23]
highway=track [0x0a road_class=0 road_speed=1 resolution 22]
highway=unsurfaced [0x0a road_class=0 road_speed=1 resolution 22]
highway=road { add mkgmap:dead-end-check = false} [0x06 road_class=0 road_speed=1 resolution 22]
# Mop up any unrecognised highway types
highway=* & highway!=proposed & area!=yes [0x07 road_class=0 road_speed=0 resolution 23]
natural=coastline [0x15 resolution 12]
power=line [0x29 resolution 21]
railway=abandoned [0x0a road_class=0 road_speed=1 resolution 22]
railway=platform {add access = no; add foot = yes} [0x16 road_class=0 road_speed=0 resolution 23]
railway=* & !(tunnel=yes) [0x14 resolution 22]
man_made=cable|(man_made=* & man_made ~ '.*pipe.*')
{name '${name} (${operator})' | '${name}' | '${operator}' }
[0x28 resolution 23]
# The following boundary styles are after the highway rules because ways
# are frequently tagged with both and we want the highway to take priority.
boundary=administrative { name '${mkgmap:boundary_name}' }
boundary=administrative & admin_level<3 [0x1e resolution 12]
boundary=administrative & admin_level<5 [0x1d resolution 19]
boundary=administrative & admin_level<7 [0x1c resolution 21]
boundary=administrative & admin_level<9 [0x1c resolution 22]
boundary=administrative [0x1c resolution 22]
boundary=national [0x1e resolution 17]
boundary=political [0x1c resolution 19]
include 'inc/water_lines';
include 'inc/contour_lines';