[mkgmap-dev] Inter tile routing problems
From Toby Speight T.M.Speight.90 at cantab.net on Wed Mar 11 11:56:12 GMT 2009
0> In article <alpine.WNT.2.00.0903110815010.3464 at WLT181.domina.fom>, 0> Wolfgang v. Hansen <URL:mailto:wvhansen at fom.fgan.de> ("Wolfgang") wrote: Wolfgang> On Tue, 10 Mar 2009, Apollinaris Schoell wrote: >> Is there an option for the splitter to create chessboard like tiles >> same as in Garmin maps? Still like to use the maxnode feature and >> the alignment to the map grid. Wolfgang> No. You would need a real chessboard pattern for that as any Wolfgang> adaptive approach has small tile sizes in densely populated Wolfgang> areas and large ones outside. Maybe you want to be routed Wolfgang> around large towns anyway? In general, it might not help anyway. Consider a route that goes due north/south, close to the tile boundary. If it weaves slightly east/west and back a few times, it will cross tiles quite a lot - even more so if all the tiles are aligned.
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