[mkgmap-dev] Inter tile routing problems
From Apollinaris Schoell aschoell at gmail.com on Wed Mar 11 16:12:05 GMT 2009
On 11 Mar 2009, at 4:56 , Toby Speight wrote: > > Wolfgang> No. You would need a real chessboard pattern for that as > any > Wolfgang> adaptive approach has small tile sizes in densely populated > Wolfgang> areas and large ones outside. Maybe you want to be routed > Wolfgang> around large towns anyway? > > In general, it might not help anyway. Consider a route that goes > due north/south, close to the tile boundary. If it weaves slightly > east/west and back a few times, it will cross tiles quite a lot - > even more so if all the tiles are aligned. agree it doesn't solve the problem. Still it can reduce the number of failures a lot > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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