[mkgmap-dev] Memory limits for mkgmap and splitter
From Lambertus osm at na1400.info on Wed Jul 1 17:56:21 BST 2009
Just to get some figures to talk about: On an 8 core machine with 8 gb ram it takes about 4 hours to split North/South America en about 1 hour to split the rest of the world. The pre-splitting of the planet into those two large sections is done using Osmosis in my case. So using a 10x processing time the splitting process still could be considered 'workable', but 20 to 100x processing time is not usable in production environments where weekly updates are applied. Getting some more RAM into your machine might be the easiest solution as long as the chipset/bios allows it (some cheap AMD chipsets/motherboards allow even 16GB ram). Ram is cheap these days. Paul Ortyl wrote: > Hi, > > I used to process the europe.osm (from geofabrik.de) file using > splitter. It does not work (in finited time) any more because of the > 4GB limit of my hardware RAM. > > I have a suggestion, which comes from my experience years ago, where I > had to crunch gigabytes of textual data using PERL. In the old days I > had written some scripts, which used associative arrays for data > storage. I had to have access to the whole data "at once" for report > generation. The trick was to test the processing on small amount of > data and for the big run "tie" the "associative array" functionality > to BerkeleyDB. The processing was slow, but possible without spending > any more time on searching for other solution. > > Would it be possible to allow an option, where data storage instead of > internal structures would be stored partly on disk and partly in > database engine cache (see BerkeleyDB implementation). I am aware, > that the processing will be 10 or 100 times slower, but will not take > my workstation down grabbing all RAM and swap space and could do that > in background leaving me substantial amount of RAM and one CPU core > free for other tasks. > > In PERL it is builtin "tie" functionality, I have, however, no idea > what is the used data structure in mkgmap and splitter and how to > translate the trick into Java. > If you think that the change is trivial and point me to the critical > section I might see if I get it implemented. > > Any ideas? > > Paul >
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