[mkgmap-dev] a routing problem
From Valentijn Sessink valentyn at blub.net on Wed Jul 29 14:05:41 BST 2009
Valentijn Sessink schreef: > The following inter tile routing gives nice and unexpected results. > areas.list: You only need: > 63240003: 0x24d000,0x34000 to 0x251000,0x3b000 > 63240008: 0x251000,0x25000 to 0x255000,0x39000 > 63240009: 0x251000,0x39000 to 0x255000,0x40000 Just found out: the trivial way to know which map part is which split is using the "Map" button in the tool bar. It has an icon that vaguely resembles a Cubism sort of Pac Man (what if... Picasso would have been a game developer?) Also: trying to route back (just put points D, E and F on the opposite lane of the A2 highway) shows the same problems: routing from D to E and E to F is OK, but D to F fails. V.
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