[mkgmap-dev] Memory limits for mkgmap and splitter
From Lambertus osm at na1400.info on Fri Aug 7 08:32:57 BST 2009
Tested this latest version on my American extract with -Xmx4000m: With 1.2 million nodes the Java VM crashed due to lack of memory. Using 1 million nodes the split succeeded with 367 areas in 3:20 hours. Some swapping was noticed (bad for speed). Although I'd rather use the 1.2 million setting, as that is a nice balance between the number of failed map builds and map size worldwide, using 1 million now enables me to do all the work myself instead of relying on others. Great, thanks a million! Next up: splitting the whole world on my laptop and process the output with mkgmap. See which areas need fixing manually... Chris Miller wrote: > I've built a new version that *might* be able to handle the planet OK. I > don't know how many areas North America breaks in to, but if you're able > to handle 255 areas (at 1,600,000 nodes each) with an older version of the > splitter, then I think this version should work for the whole planet: > > http://redyeti.net/splitter.jar > > If you still can't get it to work but are able to at least generate areas.list, > then you could try reducing the number of nodes per area since that will > directly reduce the amount of memory required when the split files are being > written out. > > Assuming no one finds any serious problems with this build, I'll get it checked > in and released properly so everyone can benefit. >
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