[mkgmap-dev] [PATCH v4] - min arc length fixes
From Felix Hartmann extremecarver at googlemail.com on Thu Aug 13 17:51:34 BST 2009
2009/8/13 Mark Burton <markb at ordern.com> > > v4 > > I have gone back to the original ordering of doing short arc removal > before clipping as the previous version of this patch badly broke > polygons > > As for arcs whose length is less 5m, I am not convinced they are > actually a problem as far as routing is concerned as my tests show that > mapsource can happily route through zero length arcs that occur at tile > boundaries. > > It would be good if people who have been obliged to use a minimum arc > length of > 0 would provide examples of where the routing is broken. > i.e. without using this patch, find an example which doesn't route when > --remove-short-arcs is specified but will route when > --remove-short-arcs=5 is specified. it is difficult to find those places, I just noticed that I can sometimes route over longer distances, and that sometimes the chosen route is slightly different. I did not have any complete breakages like when discovering the short arc problem in the beginning (which was a street cupped because it was only 4m long) > > > What is still an issue and was discussed a while ago is the problem > where routing will fail (or produce a big diversion) when routing out > of one tile into another and then back to a destination in the first > tile. That never seems to work, short arcs or not. > > -------------------- > > v3 > > This patch is getting serious! > > To reduce the number of short arcs that are being generated at tile > boundaries, this now clips the ways before the short arc removal is > done. However, it isn't a perfect solution because some map data is > very hard to deal with: > > a - If a way crosses a tile boundary right in the corner such that both > ends are clipped and the resulting sub-way is less than 5m long, it > will fail to fix that. A possible workaround could be to introduce > extra points to elongate the arc. > > b - a much more common problem is where a way forks very close to a > tile boundary and more than one of the connected ways cross the > boundary so you end up with several boundary nodes that should be > merged to remove the short arc(s) but they can't be moved as they are > boundary nodes! I believe that this could be fixed by not merging the > forking node but, instead, moving it away from the boundary such that > the ways connected to it that do cross the boundary are not less than > 5m long! Alternatively, adding extra points to elongate the > forking arcs could be done. > > With this patch, I processed a 14 tile map of the Netherlands and it > produced 21 of these short arc errors (all due to forks close to the > tile boundaries). I then tested the routing at 5 of these positions > (using mapsource) and only 1 of the 5 showed any sign of breakage, the > other 4 all routed happily in all directions. The one that was broken > was a junction of three ways and one pair of the ways had no > connectivity but the others were ok. > > On the upside, the patch removed 147 short arcs introduced by the > clipping. > > So more work is required here to fix the corner cases (ha ha) but please > test this patch anyway as I expect it to have problems due to the big > change it has introduced. > > As usual, all feedback is appreciated. > > ---------------- > > v2 of this patch not only enables remove-short-arcs by default when > routing is in use (as previously discussed on ML) but it also fixes some > problems in the way splitting code. > > I would be grateful if people could test this patch because it could > possibly cure some routing failures. > > Cheers, > > Mark > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20090813/257ff071/attachment.html
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