[mkgmap-dev] mkgmap creates polygons that break Mapsource panning and also routing in some zoomlevels as well as crashing the GPS
From Felix Hartmann extremecarver at googlemail.com on Sun Sep 6 08:50:19 BST 2009
Mark Burton wrote: > Hi Felix, > > >> thanks for your work, >> > > You're welcome. > > >> by now I am sure (100%) which polygon was fucking up (as so far as being >> the main cause). It's the forest here: >> http://www.openstreetmap.org/?lat=47.70079&lon=16.18152&zoom=16&layers=B000FTF. >> I have attached a screenshot of it' rendering in Mapsource. >> If you set detail level to lowest, decrease the mapsource window size >> (e.g. to 240x240 pixels only), and then pan to it, you will notice that >> you can still display it partly, but near to the center will crash. >> >> It was (I corrected it) connected at around 30 places to streets. On top >> of it sometimes lines were parallel in order to draw holes into the >> forest, so the intent here must have been to not show it at certain places. >> >> Even though this is bad tagging practice, mkgmap should not create maps >> that send gps into rebot/crash, and also send mapsource 6.13.7 and >> before into big problems. >> I am sure it was not the POI index overflowing, but has to do with nodes >> shared between streets and polygon. >> > > Lots of maps share nodes between roads and polygons and don't have > problems so there's more to this than just that. > > >> I have no clue why Mapsource suffocates on that forest if streets are >> attached to it in osm database. Excluding rendering of the streets that >> shared nodes with the forest would have the same effect as not rendering >> the forest at all or skipping rendering another forest that was partly >> overlaying at the same place. >> > > Not sure what you're saying here. Did you mean that you could generate > a map that had either the forest or the streets but not both together? > Yes. On top of it without a typfile showing either, it will work too. ( I think this is related to the extended types, that (at least the types I have chosen) will not display at all if not defined in the .TYPfile.) > > >> Well maybe you can still find out, Find in the new download: >> 1. Again the osm tile (I do hope my edits mean that tomorrow it will >> render without problems (disconnected all streets and administrative >> boarders, and corrected some of the nearly parallel lines). >> 2. not working with areas-pois >> 3. not working without without areas-pois >> 4. working excluding any rendering of wood=mixed & fixme=* and excluding >> landuse=forest & fixme=*, with areas-pois >> 2-4 consisting of tile plus log. >> >> Get files for analysis (35MB) here: >> http://openmtbmap.org/downloads/polygon_problem.zip >> > > Thanks for putting that together. I am studying it but have nothing to > report at this time. > > Is it easy to produce for me the osm file for just that forest region > (before your recent edits)? If so, please do that because I would like > to look at the osm data but the tile you sent me is too big for me to > load into josm. I guess I could use the splitter on that file to > extract the forest region. > I will try to split it with very small max-nodes to get the size down, and also have a look if todays austria extract compiles clean. More later > Cheers, > > Mark > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20090906/305b0fb2/attachment.html
- Previous message: [mkgmap-dev] mkgmap creates polygons that break Mapsource panning and also routing in some zoomlevels as well as crashing the GPS
- Next message: [mkgmap-dev] Possible fix for "evil forest" crash
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list