[mkgmap-dev] Should inter tile routing still work when splitting Splitter results again?
From Lambertus osm at na1400.info on Tue Sep 29 21:03:30 BST 2009
On Tue, 29 Sep 2009 11:04:23 -0700, Apollinaris Schoell <aschoell at gmail.com> wrote: > was able to render all of North America with 90000 nodes. But it's always a > bit of luck. splitter puts in only 50-70% of the limit in a majority of the > tiles. a small change can result in a very different setup. > Yes, I think I've seen things like this with previous splits as well. >> The question: >> Will routing be a problem because the result of recursively splitting >> and rendering results in tiles that apparently do not line up perfectly? >> I've done a few tests and it feels that routing has become worse, but I >> don't have a definitive answer. If so, what can be done about this? I'm >> curious if anyone (Chris?) has ideas about it. >> >> > have tried it manually once, the tricky part is to split a tile from > splitter again with splitter, because of the overlaps are required for > mkgmap and can't be removed. but splitter will use the data and construct a > larger bounding box. > You can do it this way. run splitter again on the tile. use area.list to > get > the new edge where the tile is split and combine it with the definition of > the large tile in the area.list from the first run to get the outer > alignment with other tiles from the 1st run. run splitter again with this > new aligned areas.list. > to complicated for me to follow it systematically and went with lower > max-nodes > It sounds indeed like it's quite complicated to do. But maybe, if I lock myself up for a week :p, this could be implemented in software. If the algo works then this should work really well.
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