[mkgmap-dev] Memory problems since 1245
From Carlos Dávila cdavilam at jemila.jazztel.es on Tue Oct 6 20:27:04 BST 2009
Charlie Ferrero escribió: > Clinton Gladstone wrote: > >> On Tue, Oct 6, 2009 at 12:11 PM, maning sambale >> <emmanuel.sambale at gmail.com> wrote: >> >>> I am interested in this approach as well. Can you please post the >>> howto for this? >>> In our areas the sea gets broken sometimes due to newbie editing it >>> would be good if I have a permanent sea osm file to create a onetime >>> sea polygon. >>> >> OK. I don't have my files here and I'm about to go on vacation, so >> I'll try to list the steps here from memory: >> >> 1. Copy the style files to a new directory. Use this for the new >> coastline styles. >> >> 2. In the new directory, remove everything from the points file, >> remove everything except coastline from the lines file, and remove >> everything except sea (or ocean) from the polygons file. (You might >> have to add a sea polygon; I can't remember.) >> >> 3. Compile the map with appropriate options to use the coastline style >> files, and to generate sea polygons. >> >> - Make sure you give the new map a unique family ID, and unique file names. >> >> - Set draw-priority to a low number (I used 10, I believe). >> >> - You can leave away a lot of the other options (such as routing) as >> they are not relevant for this map. >> >> - If your map is small enough, you can run mkgmap on the entire osm >> file instead of splitting it. (I would imagine that the Phillipines >> would be small enough.) >> >> - Set an appropriate map description, so you can easily recognise the >> coastline map when you install it on your GPSr. >> >> 4. Wait a while for the map to generate. The generate-sea option >> appears to always take a fair amount of time. >> >> 5. Install the map you just generated into MapSource/Roadtrip, or save >> it for separate combination into a gmapsup file. >> >> 6. Compile your regular map. Make sure to set the transparent option, >> and to ensure that the draw priority is higher than the coastline map >> (I think 25 is the default draw priority.) >> >> - Of course, do not use the generate-sea option here. >> - Also remember to use unique family IDs, map file names, etc. >> >> 7. Install this map into MapSource/Roadtrip, if you use them. >> >> 8. Combine the two maps into one gmapsup file on the GPSr, using >> MapSource/Map Install, or use another tool of your choice to create a >> combined gmapsup file. >> >> Once you install the maps on your device, you can also select and >> deselect the entire maps for display. >> >> - On an eTrex you can do this by paging to the map setup page. >> - On a Nuvi you can do this by navigating to the map options area. >> >> As others have mentioned, you can use a similar technique to create >> map overlays with contours or other information. Just compile with an >> appropriate new style file, a higher draw-priority, and the >> transparent option. For example, I have created an overlay for public >> transit in Toronto, Canada which I can turn on and off at will if I >> want to find the nearest subway, tram or bus line. >> > > To make life easier, you could craft an XAPI call just to download the > coastline for a particular area of interest (makes the OSM file much > smaller so more likely that you'll have enough memory to process it). > I've been trying with > wget > http://www.informationfreeway.org/api/0.6/way[natural=coastline][bbox=9.31641,49.49668,2.28516,61.27023] > -O UK_coastline.osm > > but it doesn't seem to work. Does anyone have any experience of XAPI > and know where I'm going wrong? > I have just used wget http://osmxapi.hypercube.telascience.org/api/0.6/way%5Bnatural=coastline%5D%5Bbbox=-9.580078125,41.044921875,-4.04296875,43.9453125%5D -O yuorfile.osm and it to worked fine. Cheers Carlos
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