[mkgmap-dev] Sea tiles problem
From Bennie du Plessis bennied008 at gmail.com on Mon Oct 26 10:53:43 GMT 2009
>On Oct 25, 2009, at 22:24, Toby Speight wrote: > > I've just started using the --generate-sea option, and it almost > works. > The problem is that of the UK, the whole of northern Scotland (north > of a line through Stirling) is inverted - i.e. the land is blue and > the sea is light yellow (black at night). This is inconvenient, as > that's where I live. I found that : applying --generate-sea to one tile works fine for my area, as long as I use --ignore-osm-bounds without --ignore-osm-bounds sea & land is reversed. applying --generate-sea on 4 tiles for my area, with --ignore-osm-bounds, 3 are correct and one is reversed. without --ignore-osm-bounds, the same 3 are reversed and the forth correct! Maybe you can play a bit with this in mind. Build a background map with only the coastline (using a style with only coastlines), in one tile, with --ignore-osm-bounds on. Build another map that is transparent and fits over the coastline map for routing (I find that --ignore-osm-bounds interferes with routing) Another question on this issue: all the sea polygons has an outline of a darker blue than the fill colour. Can this be changed in any way maybe by a subsequent run of MkGMap with an appropriate style file? What would the style file entry look like? BennieD -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20091026/b214df23/attachment.html
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