[mkgmap-dev] Understanding the sea
From Ronny Klier ronny.klier at s1999.tu-chemnitz.de on Wed Dec 30 00:18:33 GMT 2009
Am 30.12.2009 01:13, schrieb Ronny Klier: > > > Am 20:59, schrieb Mark Burton: >> Hi, >> >> I'm trying to understand how the --generate-sea stuff works. I want to >> know how it decides whether an "island" is water or land. The code does >> not really contain sufficient comments for me to work out what it's >> doing. I would expect it to close coastline segments that reach the >> tile boundary in a direction that is consistent with the "water on the >> right" convention but I can't see that in the code. Can anyone help >> please? >> >> Thanks, >> >> Mark >> > Hi, > > I'm working for a while on the flooded island problem. Here's what I > found: > > To solve this I added code to find the nearest border and add a point > at this border. There should be no new problem through this because > the created point is in an empty area. (sea attached patch) > > I hope this helps a bit. > > Ronny > Sorry, I forgot to attach the patch in my last mail -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: Osm5XmlHandler.java.patch Url: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20091230/3c03c313/attachment.pl
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