[mkgmap-dev] Help from the style file gurus
From Charlie Ferrero charlie at cferrero.net on Sat Jan 2 14:44:04 GMT 2010
Bump...has no-one else managed to solve how to represent one-way bridges? Charlie Ferrero wrote: > Hello list, > > Question #1 > =========== > I am using the overlays style file in combination with a TYP file to > define custom styles for one-way streets (overlaid blue arrows in the > direction of the one-way, type 0x10), and for bridges (two parallel > lines outside the road, type 0x12). This all works fine. Where I'm > stuck is when I have a one-way street that is also a bridge. I had > assumed that the stop/continue system would help me here, but sadly it > doesn't work as I expected. > > The following are my style rules for trunk roads: > > #lines file excerpt: > highway=trunk & (bridge=yes | bridge=true) [0x111 resolution 16 continue] > highway=trunk & oneway!=* [0x02 resolution 16 stop] > highway=trunk & (oneway=yes | oneway=true) [0x123 resolution 16 stop] > > #overlays file excerpt: > 0x111: 0x02, 0x12 > 0x123: 0x02, 0x10 > > Applying these rules results in one-way bridges having the bridge > styling, but no one-way symbols (see attached screenshot; the fact that > the railway is plotted on top of the bridge is quite another problem). > > Can a style guru point me towards where I'm going wrong? > > Question #2 > =========== > Does the stop/continue system work across style files? In other words, > if I've got a polygon that is tagged: > sport=tennis > barrier=fence > > And in my style files I've got: > #lines > barrier=fence [0x2d resolution 23 default_name 'Fence'] > #polygons > sport=* [0x19 resolution 23] > > mkgmap by default will process the lines file first and plot the fence. > It will not then process the polygons file, so all I see in the > resulting map is a fence. Can I use continue/stop (once I've learned > how to use it properly) to plot both the fence and the area? > > > Thanks, > -- Charlie
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