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[mkgmap-dev] Splitter details question

From Johann Gail johann.gail at gmx.de on Wed Jan 13 21:53:19 GMT 2010

> I've investigated doing this in the past however it's very tricky to do correctly 
> without having a huge impact on performance and/or memory requirements. I 
> do have one idea that might work without too much slowdown. If I was to build 
> up a big disk index of all nodes (there is already a disk cache of node details, 
> but it's not currently indexed), I could then lookup all nodes that weren't 
> found in the current tile and write them out too. It's a reasonable amount 
> of work to build the b-tree index efficiently but it's sort-of on the todo 
> list already anyway since I'm aware of other uses for something like this 
> too.
>
>   
You know that there are free implementations for b-trees?

Look e.g. at http://bplusdotnet.sourceforge.net/ which offers you a java 
class, which includes storage to a file stream.

Regards,
Johann



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