[mkgmap-dev] [PATCH v1] add close-gaps option to generate-sea
From Felix Hartmann extremecarver at googlemail.com on Wed Jan 20 01:11:49 GMT 2010
I don't understand why we still need 0x4b polygon in case of using --generate-sea=polygons if we have a polygons for land and one for see. Isn't this enough? The problem is that 0x4b behaves a bit strange, so I would prefer to neither map sea, nor land to it as in that case flooding or land over sea may happen. I think some people simply replaced 0x4b by other polygon types. Maybe we would have less problems if when polygons is used, no 0x4b background polygon were generated. On 19.01.2010 19:50, Mark Burton wrote: > With all the excitement due to mp recently, I had completely forgotten > about this little addition to the sea generation code I did a while > back. It adds a new generate-sea option called close-gaps which > takes a distance (in metres). Gaps in the coastline less than this > distance, will be closed with a straight line. Not yet proven so please > test. > > Typical usage: --generate-sea=polygons,no-sea-sectors,close-gaps=1000 > > Mark > > > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20100120/9d8a8669/attachment.html
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