[mkgmap-dev] oneway=reverse handling broken.
From Felix Hartmann extremecarver at googlemail.com on Thu Jan 21 21:14:25 GMT 2010
On 21.01.2010 21:54, Torsten Leistikow wrote: > Felix Hartmann schrieb am 21.01.2010 19:07: > >> I wouldn't see (except the strange handling of oneway=reverse - but >> maybe there is some error on my side) any strange behaviour with the >> trunk currently. >> > We had quite some topics lately, e.g. that you can not use the same expression > twice, or that two independent style rules only worked, when they were arranged > in a specific order. > That is solved (I spent nearly 10 hours to adapt my style-files that you continue now works endless) > Basically I think, that you have fine-tuned your style to the current style > handling of the trunk. If there was a problem in the style handling, it was not > fixed but you found a way around it. > > >> Well continue never worked in any way predictable and my maps were >> output with half of the lines missing, routing broken,..... >> > I guess, this was caused by some of your workarounds, which were based on > "errors" in the trunk's style interpretation. In my experience the style brunch > provides every capability of the continue patch, but some of the rules must be > rephrased (actually they must be corrected) so that they would work as before. > > There is besides one bug, I think no more bug inside. The oneway=reverse problem I'm having seems to be related that the street is first set oneway=1 (general open rule), then it is set to oneway=-1 using [continue_withactions], then I want to set it to oneway=1 using plain [continue], and then for the final output it is used again as oneway=1. However maybe I have a typo somewhere when I changed all my rules to adapt to the current behaviour. previously (which was a bug, but I found it quite useful) - on the same highway=primary keya=123 & highway=primary [continue] output keya=123 & highway=* [continue] OLD no output; NEW output keya=123 [final] output This ment you could write keya=123 as many times as you liked, but it was only output 2 times. Now to achieve the same situation as before one has to keya=123 & highway=primary[continue] output keya=123 & higwhay=* & highway!=primary [continue] no output keya=123 [final] output So you have to build a quite an extensive !=abc list to not output the same lines several times. This now needs a lot of code if you for example want to have 4 different designs for bridges, depending on the width of the way it goes with. On the other hand, multilayered maps are now much easier: highway=motorway [resolution 16-18 0x10100 continue] highway=motorway [resolution 20-22 0x10101 continue] highway=motorway [resolution 24 road_speed=1 road_class=4] is working as intended, without additional code. It's okay, took 10 hours to change all my code so that it fits now with the repaired behaviour (as I use 0x01 for many many roads for routing I already have a lot doubles and it is not easy to keep track where a line is doubled and where not, but the code change of course gave me triples and quadruples of the same way where I only wanted doubles). My only problem is that oneway=reverse handling, I'm not sure if theirs a problem with my style, or if there is some special behaviour related to oneway=reverse that does not occur with oneway=-1 (as in my style I have to change the direction of a way 2-3 times to get the result I want with opposing oneways but also arrows pointing in the direction of traffic). > Gruss > Torsten > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >
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