[mkgmap-dev] [PATCH v1 + v1] fix overview bounding box rounding + splitter rounding
From Felix Hartmann extremecarver at googlemail.com on Mon Jan 25 22:41:55 GMT 2010
On 25.01.2010 23:38, Mark Burton wrote: > Felix, > > >> The fix to the splitter plus the patches DID it. However why is the map >> flooded if I don't put an natural=land all around it. I'm using "=polygons" >> Have you got any idea on this? >> > I should think that your little natural=coastline poly on the RHS just > below the middle is causing the problem because what you have there is > an anti-island (sea surrounded by land) and I don't think the sea > generation code knows about anti-islands. > > No I put that natural=land to stop flooding. If it is removed everything gets flooded. Sorry should have noted this. There is one big big reason why I really don't want to drop --geneerate-sea=polygons (and also would like to have the option to create natural=land for all maps where I have to disable --generate-sea to avoid flooding), and that is that I need natural=land to change background color (so there is no nasty nasty yellow). >> I think if there is no sea polygon at all, the =polygons code should >> still create a natural=land on top of the blue background (I already >> noticed this, so bug is not new, but I assumed it to happen somehow due >> to the wrong overview map) - Should I open another thread for this? >> > Well, it does generate a land poly when there's no sea but your legend > map has sea. > It does, sadly. > I'll think about this and see if I can fix the problem. > > No problem to make it complicated. But I don't understand why it is flooded 100% without natural=land polygon. > Mark > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >
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