[mkgmap-dev] Bug in rounding when using level 0 with resolution 23
From Felix Hartmann extremecarver at googlemail.com on Sun Jan 31 21:01:54 GMT 2010
When using resoluton=23 for level=0 rounding of streets and other objects can go pretty wrong. Or is this just the general rounding problem we have? Principally I think resolution23 should be enough (4.8m accuracy, vs 2.4m accuracy on resolution24) for general use. Using resolution24 I have never seen points getting rounded wrongly (so that a street seems to be broken). Routing is not affected however (no difference at all). I don't understand how one point (a junction of a way is certainly one point), gets rounded to two different places. Neither of the two following options helps/changes anything here: It is not related to the Douglac Peucker algorithm: --reduce-point-density=0 --reduce-point-density-polygon=0 (results in no visual change). It is also not related to --adjust-turn-headings -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20100131/18bdac16/attachment.html -------------- next part -------------- A non-text attachment was scrubbed... Name: rounding_bug.png Type: image/png Size: 7983 bytes Desc: not available Url : http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20100131/18bdac16/attachment.png
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