[mkgmap-dev] How to tag artificial cut lines in multipolygons
From Marko Mäkelä marko.makela at iki.fi on Wed Feb 17 20:57:06 GMT 2010
Hi WanMil, > Regarding your questions I reply with some other questions....: > * Why do you split large multipolygons to smaller ones? I am expecting problems with some tools. Let us assume that Lake Saimaa is consists of 10000 ways with an average 300 nodes per way. If it were a single multipolygon, splitter would have to preserve it in all map tiles that contain it. Also, if someone makes a change to the coastline (for example, finds out that a half-island actually is an isolated island) he will have to download and upload the entire multipolygon. Furthermore, some bays or areas of the lake could have names. I think that it could be useful to define multipolygons for certain sea coastlines too. For example, Suomenlahti, Saaristomeri, Selkämeri, Perämeri are Finnish names of parts of the Baltic sea around Finland. These could be defined as multipolygons, but it would feel wrong to tag the border between the parts with natural=coastline, as there is no clear border in reality ("a line drawn in the water"). > * The artificial lines (I don't know a tag for them) are not really > useful for the mp code. It can handle full polygons only and there is > no chance to tag a part of a polygon as artificial (and prevent the > garmins to draw a border line on them). Would it be hard to merge adjacent areas in mkgmap? You can identify them by the fact that all points of the the connecting lines are shared and the lines run in opposite directions. > * Another idea: why do you want to tag the artificial lines? Do you suggest using blank lines in role=outer? That would work, sure. Marko
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