[mkgmap-dev] Etrex sea floods tile unless well zoomed out
From Mark Burton markb at ordern.com on Mon Mar 1 18:15:55 GMT 2010
Felix, > Doesn't sound right to me. There is no need for 0x4b at all (my maps do > not contain 0x4b). The only thing that I could imagine that happenend > based on your above description is that both sea and land were at the > same level, or that the polygon for land was not correctly set. Try > using maptk for Typfiles, ati.land makes too many errors. > There is definitely neither a need to have 0x4b inside typfile, or map. Sea and land were not at the same level but I wonder if because the sea poly ended up on level 1 when I removed the 0x4b poly, it had some odd effect. So, tell me, do you have any polys at a higher priority than your sea poly or is the sea poly on level 1? Mark
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