[mkgmap-dev] routable tiles with visible seas
From n willink nw at pinns.co.uk on Tue Mar 2 22:05:54 GMT 2010
I'm not so sure I understand - is there something wrong with my typ file if it generates seas without flooding at any zoom level? I appreciate having to readup on creating routable styles. -------------------------------------------------- From: "Felix Hartmann" <extremecarver at googlemail.com> Sent: Tuesday, March 02, 2010 8:58 PM To: <mkgmap-dev at lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] routable tiles with visible seas > > > On 02.03.2010 14:31, n willink wrote: >> I've been following the "sea floods" topic and have found that ,yes, a >> x4b >> polygon is not needed to generate 'non flooding' seas. >> However, I 'm finding ,I need to include x4b at draworder=0 (sea at >> order 1 >> & land at 2) to override Mapsource's hideous basemap, >> It works brilliantly - all islands appear; no flooding, even in the most >> 'challenging' circumstances and no basemap! >> >> Unfortunately, those tiles are not routable as mkgmap --routes only seems >> to >> work with a default style. >> >> Is there any way of tweaking mkgmap? >> >> Many Thanks >> >> Nick >> >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk >> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >> > I am sure you do something wrong regarding the flooding, and for the > routing as well. Use maptk instead of ati.land (that does not create > correct typfiles). Best read through the pdf help of cpgsmapper from > beginning to end to know what you are doing. > >
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