[mkgmap-dev] Generate coastline - can we keep the coastline way?
From Marko Mäkelä marko.makela at iki.fi on Sun Mar 28 15:07:42 BST 2010
On Sun, Mar 28, 2010 at 02:26:04PM +0200, Chris-Hein Lunkhusen wrote: > I also noticed the coastline disappearing when using > --generate-sea=extend-sea-sectors and would be glad to > have it again. ;-) Can you fake the coastline by moving the end nodes of your map extract to the tile borders, like I do: bzip2 -dc "$OSM_BZ2"| perl -e \ 'my $del=0; while(<>){ $del=1 if (/<way id="(4581(437|716|666)|461(1822|076[56]))|22877669"/); s/(<node id="28954629".*lat=)"60\.51542"/$1"59.414063"/; s/(<node id="29193143".*lon=)"24\.12826"/$1"19.116211"/; print unless $del; $del=0 if m|</way>|; }' > "$OSM" The script deletes some incomplete islands from the Geofabrik finland.osm.bz2 and moves the end nodes of the mainland coastline to the rectangular tile borders. Before this solution, I tried to "glue" some coastline to the Geofabrik extract with osmosis --merge, but that apparently failed for some reason. Marko
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