[mkgmap-dev] suggest a polygon hexcode for place of worship
From Marko Mäkelä marko.makela at iki.fi on Sat Aug 14 10:55:05 BST 2010
On Fri, Aug 13, 2010 at 11:27:48PM +0200, Clinton Gladstone wrote: >I have this at the beginning of my polygons file: > > amenity=place_of_worship & (building!=*) {add building=yes} The building!=* is redundant, because add does not touch existing attributes. >Which ensures that a place of worship polygon will be treated as a >building polygon. (I think a place of worship POI gets created too, >using the polygon to POI conversion.) I added amenity=* to the polygon file, as an alternative to building=*. In that way, all amenities that are not otherwise translated to polygons will be translated into building polygons. A nice option could be to control the areas-to-polygons translation directly from the style files. I wouldn't want to generate POIs for unnamed forest patches, for example. And I guess sometimes you could just want to generate the POI but no polygon. Best regards, Marko
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