[mkgmap-dev] Sea generation
From NopMap ekkehart at gmx.de on Sun Nov 7 11:04:49 GMT 2010
WanMil wrote: > > I think the implementation will mostly follow the suggestions of > Apollinaris Schoell: > - coastline input file(s) will have OSM format > - natural=coastline tag will be removed from all other tile data > - the coastline data is processed by the current sea generation > algorithms using the multipolygon algorithm > - for each tile the resulting big multipolygon is clipped to the tile > borders and added to the tile data > >From my experience, this should work. I have been processing coastlines with a similar two-step process for a while, as "live" coastlines directly from the data fequently are broken in several places. - extracted all ways with coastline tags in osm format and mapped them to new IDs outside the used ranges. - fixed the broken areas manually in JOSM - removed coastline tags from all other items - mixed everything back together again for generation bye Nop -- View this message in context: http://gis.638310.n2.nabble.com/Sea-generation-tp5706497p5714030.html Sent from the Mkgmap Development mailing list archive at Nabble.com.
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