[mkgmap-dev] Sea Detection
From Markus_g markus_g at bigpond.com on Tue Nov 9 10:07:36 GMT 2010
I find that --generate-sea:multipolygon,extend-sea-sectors,close-gaps=6000 always works for me or --generate-sea=polygons,extend-sea-sectors,close-gaps=6000 Most times works. Just remember to include in the polygons file for the style natural=sea [0x32 resolution 12] natural=land [0x27 resolution 12] Markus_g -----Original Message----- From: mkgmap-dev-bounces at lists.mkgmap.org.uk [mailto:mkgmap-dev-bounces at lists.mkgmap.org.uk] On Behalf Of charlie at cferrero.net Sent: Tuesday, 9 November 2010 7:40 PM To: mkgmap-dev at lists.mkgmap.org.uk Subject: Re: [mkgmap-dev] Sea Detection Chris66 (chris66nrw at gmx.de) wrote: > Am 09.11.2010 09:56, schrieb charlie at cferrero.net: > >>> I created a map of a cutout of the europe geofabrik extract >>> including generate sea option. >>> >>> All is OK, but one tile is white instead of blue because >>> it's completely in the sea and contains no coastline. >>> >>> How to detect such tiles? >>> >>> I think this is easy: It contains no or very few >>> data (only some ferry lines). >>> >>> An option for detecting such sea tiles and filling >>> with a sea polygon would be nice. > >> I'm sure there is an sub-option to --generate-sea that created sea >> tiles like this. I think it might be extend-sea-sectors. You might >> have to use the polygons version of generate-sea for it to work though >> (at least, I don't use mp version of generate-sea so I don't know >> either way). > > I'm using generate-sea=extend-sea-sectors. > > Chris Maybe it's no-sea-sectors then...? -- Charlie _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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