[mkgmap-dev] Sea generation
From WanMil wmgcnfg at web.de on Thu Nov 18 18:28:20 GMT 2010
I have created a new branch "coast". As a first step I have committed a new option --coastlinefile that allows to define one or more osm files containing coastlines. I don't know what I have to do to publish the branch build to the webpage. Steve? Can you help? WanMil > Hi all, > > I have started to rework the sea generation code. There have been > several reports of problems with flooded tiles in the last weeks so I > think it is neccessary to improve some parts of it. > > The first thing I've started is to implement a flooded tile blocker. The > algorithm has been discussed a while ago on this list. It uses a > quadtree implementation which is able to return all points contained by > a polygon. The quadtree is filled with all highway points. If a sea > polygon contains too many points that belong to highways something is > wrong and the sea polygon is discarded. > > That's the idea... Let's see how it works. > The quadtree might also be used to correct wrong sea polygons. But > that's one of the further steps. > > Do you have any other ideas how to improve the sea generation and how to > make it more failsafe? Then please let me know. > > Have fun! > WanMil > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >
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