[mkgmap-dev] Multipolygon problem
From Charlie Ferrero charlie at cferrero.net on Sat Jan 8 09:59:58 GMT 2011
On 08/01/2011 13:02, Torsten Leistikow wrote: > Moin, > > I think the problem is not the multipolygon, but that some of the outer ways are > tagged with surface=sand. These tags are not considered for the multipolygon, > but for these ways mkgmap creates single surface=sand polygons. > > But if you change your polygon style from > > surface=sand [0x1b resolution 20] > > to > > surface=sand& natural!=coastline [0x1b resolution 20] > > this shouldn't happen any more. > > Just for a try: What happens, if you remove the surface=sand lines from your > polygon styles completely? > > And one other thing: There was once a patch, which limited the polygon creation > to closed ways. Does anybody know, what happened to this patch? I really liked it. > > Gruss > Torsten Hi Torsten, You may be right - it might just be that the polygon rule makes mkgmap create a surface=sand polygon for coastline ways tagged with surface=sand. Unfortunately it is legitimate to tag a way as surface=sand so I cannot correct the OSM data. I need some way of telling mkgmap not to create a surface=sand polygon when it is associated with a coastline. Unfortunately surface=sand& natural!=coastline [0x1b resolution 20] does not solve the problem. I think this may be because the natural=coastline tag is being removed during the --generate-sea processing, so it is no longer there when the polygon code starts. The only way I can currently solve it is to remove the surface=sand rule completely, which I don't want to have to do. Charlie
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