[mkgmap-dev] Improved street search in index branch
From Carlos Dávila cdavilam at orangecorreo.es on Thu Jan 20 19:13:52 GMT 2011
El 18/01/11 23:27, Carlos Dávila escribió: > El 18/01/11 19:18, Johann Gail escribió: > >> >> >>> 9 tiles >>> Almost the same results than 1 tile. The first difference found is that >>> there are a lot of missing streets. >>> >>> >>> >> Is there a pattern with the missing streets? Maybe only the streets from >> tile 1 are found, but not from the higher? >> > Missing streets are not tile related but spelling related, at least for > the most important number of missing streets. When using trunk map if I > type "Calle" in Select street dialog I get a list starting with "Calle" > and ending with "Calle 8 de Marzo". On index map the list starts with > "Calle Real Academia Valencia" and ends with "Calle Reina". Between > "Calle 8 de Marzo" and "Calle Real Academia Valencia" there must be > hundreds or thousands of streets, as calle means street in Spanish and > most streets are tagged in the form "Calle ..." All those streets are > missing in the index map. > If I type "Calle Real Academia Valencia" in trunk I get exactly the same > list than in index map just typing "Calle", so in this group no one is > missing. > Typing other letters I miss only 1-5 streets in a list of 100, but I > would need to check one by one to see which ones/where are missing. Is > there any tool to see the complete list of streets in a map? > There are also some differences in the ordering. Typing "L" on trunk map > I get a list starting by "L'string"->"L-number"->"La string". With the > index map the list is ordered "L-number"->"L'string"->"La string" One more thing about this issue: on the 1-tile-index map all streets starting by Calle... are present and findable. I have created another test map with 2 tiles and on it Search places dialog crashes MapSource. Regarding the POI search I've noticed that Search near places does work, both in the maps that show exception using Search->Search places->Reference point (1 tile, 9 tiles maps) and in the "crashing map" (2 tiles).
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