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[mkgmap-dev] Generating sea

From WanMil wmgcnfg at web.de on Sun Apr 3 20:16:10 BST 2011

> On 04/03/2011 12:47 PM, WanMil wrote:
>
>> the real reason is unknown. The lines you see are the cuts of the
>> multipolyon processing. I tried to track down that problem but I could
>> not find a problem of mkgmap.
>
> Have you tested if it helps to create the cuts at multiples of 2048 in
> garmin units like the tile borders?

Good idea!! Using the multiples of 2048 reduces the artefacts very much.
I will post a patch soon.

WanMil



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