[mkgmap-dev] Generating sea
From WanMil wmgcnfg at web.de on Sun Apr 3 20:16:10 BST 2011
> On 04/03/2011 12:47 PM, WanMil wrote: > >> the real reason is unknown. The lines you see are the cuts of the >> multipolyon processing. I tried to track down that problem but I could >> not find a problem of mkgmap. > > Have you tested if it helps to create the cuts at multiples of 2048 in > garmin units like the tile borders? Good idea!! Using the multiples of 2048 reduces the artefacts very much. I will post a patch soon. WanMil
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