[mkgmap-dev] Idea: map layers (multiple output tiles per input tile)
From Felix Hartmann extremecarver at gmail.com on Sat Apr 9 02:09:07 BST 2011
not good. multiple layers show different top/bottom PC vs GPS . too much trouble to care for it. Use transparent asymetric objects instead. On 08.04.2011 22:19, Marko Mäkelä wrote: > I got an idea today: Make the style language support layers, and allow > the user to specify which layers to generate and in which output files. > This would have the benefit that you could generate all output layers > from a map in a single run, reducing the parsing and multipolygon > processing overhead, and possibly allowing more parallel processing. > > The default layer (say, layer 0) would always be generated, to keep > compatibility with the current behaviour. > > If we extended the default style so that it would generate overlay lines > for bridges and tunnels on a non-default layer, these lines would be > omitted by default. Someone with a fancy TYP file could invoke mkgmap > with special options to generate these overlay lines, either in the same > output tile, or in a separate output tile, so that the map user can > enable or disable bridges and tunnels by selecting map sets on the > device. > > Another application would be generating one map family per route > relation type, so that you could choose which routes you want to see on > the device: ski, bicycle, bus, road network, etc. My current > --style=routes lumps all types of route relations together, not very > useful. > > Let me illustrate this rough idea with an example. The syntax is not > settled yet; I would appreciate some feedback on this. I think that I > should be able to implement this, if there is no serious opposition to > this idea. > > Consider the default style with the following addition to the beginning > of the lines file: > > waterway=* [layer 1] > boundary=* [layer 2] > > By default, all waterways and boundaries would be omitted from the map, > because they are not in the default layer. Here is an example of such a > default invocation, in the mkgmap.args format: > > family-id: 42 > mapname: 63240001 > description: City > input-file: 63240001.osm.gz > mapname: 63240002 > description: Suburb > input-file: 63240002.osm.gz > > Now, let us generate separate map sets for layer 1 and 2: > > family-id: 42 > mapname: 63240001 > description: City > layer1-family-id: 1 > layer1-mapname: 73240001 > layer1-description: City Waters > layer2-family-id: 2 > layer2-mapname: 83240001 > layer2-description: City Boundaries > input-file: 63240001.osm.gz > mapname: 63240002 > description: Suburb > layer1-family-id: 1 > layer1-mapname: 73240002 > layer1-description: Suburb Waters > layer2-family-id: 2 > layer2-mapname: 83240002 > layer2-description: Suburb Boundaries > input-file: 63240002.osm.gz > > We could also merge multiple layers to a single output tile by > specifying > > layer3-merge: 2 > > or even ask mkgmap to merge everything to the default output tile: > > layer1-merge: default (or 0) > layer2-merge: default > > What do you think? This scheme is only useable when it is acceptable to > use the same map tiles for all map sets. If you need smaller or larger > tiles for certain map layers, you would need to invoke mkgmap once for > every set of input tiles. > > Best regards, > > Marko > > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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