[mkgmap-dev] problems with rendering of long riverbank (multipolygons)
From Marko Mäkelä marko.makela at iki.fi on Thu May 19 11:21:04 BST 2011
On Thu, May 19, 2011 at 10:33:14AM +0200, Minko wrote: >On places where the tile borders are crossing this multipolygon mkgmap >has problems with rendering (because the ends of the multipolgygon are >way outside the tiles). Splitting up the multipolygon in smaller parts >in osm seems not the way to solve these rendering problems because I >think it's a bug in mkgmap that should be solved here instead of on >osm. Any ideas? I have understood that it is a splitter problem, not a mkgmap problem. I do not know the splitter. How many nodes are there along the multipolygon lines? Any nodes relatively near to the tile border? In Finland, I had a similar problem with Lake Päijänne, which is a single huge multipolygon. I have worked around this problem by moving my tile borders so that they do not cut through the lake. Best regards, Marko
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