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[mkgmap-dev] Slowness processing specific tile

From Nakor Osm nakor.osm at gmail.com on Fri May 20 15:00:27 BST 2011

* also be too low if you use big tiles and a high number

> > of threads.
> Well I use small tiles (max-nodes 900.000 on Turkey) plus only 4
> threads. (I could use 8 due to Hyperthreading, but kept it at 4). I even
> have this problem on single tiles where the osm.gz is like 10MB. There
> shouldn't be a slow down due to memory in that case, should there? (I
> cannot check for memory use, as my user rights are too low).
>
>
> What happens if you only use one thread?
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