[mkgmap-dev] Slowness processing specific tile
From Nakor Osm nakor.osm at gmail.com on Fri May 20 15:00:27 BST 2011
* also be too low if you use big tiles and a high number > > of threads. > Well I use small tiles (max-nodes 900.000 on Turkey) plus only 4 > threads. (I could use 8 due to Hyperthreading, but kept it at 4). I even > have this problem on single tiles where the osm.gz is like 10MB. There > shouldn't be a slow down due to memory in that case, should there? (I > cannot check for memory use, as my user rights are too low). > > > What happens if you only use one thread? -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20110520/669b64a6/attachment.html
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