[mkgmap-dev] Cutting down the default style
From charlie at cferrero.net charlie at cferrero.net on Thu Nov 10 05:28:26 GMT 2011
Greg Troxel (gdt at ir.bbn.com) wrote: > > I've been using Charlie Ferrero's TYP file. Generally I really like it, > and I can't imagine going back. > But I have two issues: > > There isn't open source code to create TYP files from representations > that are reasonable to edit with free tools and store in version > control systems (and be diffable, etc.). Fixing this would let us > bring a TYP file into the mkgmap source sanely, and then have a style > that matches it. > > Style files get edited for multiple reasons; one is to match TYP > files, and another is catching up with tag usage. I'm not suren if > Charlie's style files are be a bit out of date (not complaining; what > I have to use for free is awesome), but structurally it would be hard > to keep them in sync; I think what's needed is a merger of those and > the modern mkgmap style, but I haven't spent the time to really dig in > (which is a clue that just using what Charlie publishes is very good - > I think my big issue is town boundaries being missing, but even that > I'm not sure of). I'm not sure my style files are *that* out of date. ;) The only thing I haven't incorporated is the tweaks necessary to make use of --location-autofill=bounds as there are no usable bounds in my part of the world. > > So, besides the Free text<>TYP converter, one path forward could be (and > I'm really curious what Charlie thinks here): > > Check in a TYP file that is intended to provide lots of drawing > primitives, and Charlie's TYP is probably a good choice (or at least > starting place). Hold our noses while editing it (with the web > tools). Have a text file that documents what the codes do alongside > it. > Have a style file that is aimed at this checked-in TYP, and use the > various perl programs (or probably easy to redo in java) to poke the > family id into the TYP. > I would revive the suggestion made a few months (years?) ago that mkgmap ship with a variety of styles and (if necessary) TYP files donated and maintained by individual "style maintainers". Then a given mkgmap user can choose which style is applied at compile-time. To make this more foolproof, you could add a tag to the options part of the style file that told mkgmap that an associated TYP file is required, or else to abort the compilation of the map. But I would leave the default style TYP-free, for simplicity. The default style should, insofar as possible, "just work" and so avoiding TYPs by default is imho a better idea. In terms of TYP->Text, both TYPViewer and TYPWiz can convert from one format to the other, so the style maintainers can submit a text version and a binary version of the TYP to the codebase. I guess in an ideal world the text version would be the master, and a binary version could be compiled either by the user using mkgmap as needed, or by the toolchain on the mkgmap server for subsequent distribution in the mkgmap.zip. Nick Willink: would you be willing to contribute your code from TYPWiz to make that happen? As you say, a TYP goes hand in hand with a style file and both have to be maintained in synchrony for the system to work. I would be happy to donate my style and TYP (or text equivalent) to the mkgmap trunk and then maintain it, but would first need to remove some POIs that I adapted from Garmin originals (I had no idea anyone used my TYP so never bothered to clear them up). It's by no means the best or most complete TYP/style though: Minko/Liegfietser has also been developing a separate TYP and style and Felix is the master here. -- Charlie
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