[mkgmap-dev] [PATCH V3]mkgmap performance
From WanMil wmgcnfg at web.de on Mon Jan 2 19:47:11 GMT 2012
Am 02.01.2012 13:16, schrieb GerdP: > Hello Steve, > > > > > Steve Ratcliffe wrote >> >>> reg. "local information": I totally agree, but I found no better way, >>> and it saved a lot of time on my system. >> >> Personally I think that the way you have done it in the patch is much >> more natural than the existing way! >> > Ok, so than the patch is fine for me as well. > > >> It is also possible to make the Coord structure smaller, since only 24 >> bits of the latitude and longitude fields are used, so both of the >> byte values could be located in the un-used 16 bits. Also there are >> only three values of highwayCount that matter: 0, 1, and >> more-than-one, so only two bits are required for that. I originally >> did it that way, but because of a mistake I gave up and went back to a >> separate field. This would save a bit of memory, but it is only worth >> doing if it results in a significant improvement in performance. >> > I also thought about this, but I wasn't sure how many bits are really used, > and I got the feeling that such bitmask tricks are somehow outaged. I think > I'll give it a try. > I see two ways: > 1) Keep the Coord class, but place these bits somewhere in the two interger > fields > 2) Use a long and map all fields in some mapping routines. This will be more > complex, but could allow to use arrays (long[]) to store coords, and I guess > this would mean> 50% memory saving for Coords. > > Gerd > Thanks for trying the modification. The reason why I insisted a bit on how the reduce the memory footprint is the coastlinefile option. Using this option often requires a lot of memory because the complete coastlines of a big area must be loaded into mkgmap at once. Reducing the memory footprint of the Coord objects should reduce the required memory a lot in this case. But I don't think that the somehow cryptic changes are worthy. So I am fine with your original patch. WanMil
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