[mkgmap-dev] Precompiled boundary files in one zip file
From Gerd Petermann gpetermann_muenchen at hotmail.com on Sun Feb 12 21:41:06 GMT 2012
Hi WanMil, > > I did not see any multi-threading problems while reading from zip, so I did > > not code anything > > special for this. You mentioned such problems, did you mean updating zip > > files? > > I remember that I read warnings that the Java zip file implementation is > not multithread capable. I'll have to search for them and will let you > know if I find them. OK, I just found general comments like "it is not threadsave" > > > > > I don't think that we need a routine to write / create zip files, do we? > > There will be one real improvement: The LocationHook first checks if the > bounds directory contains bounds file. The time checking that has been > improved much by your patch. But I still see quite high timings when > using multiple threads. If using a zip file this timing should be much > better because one just have to check if the on zip file is there. > > A 2nd thing is that it is much easier to handle for users. That's what > Klaus alias toc-rox metioned. > > So decide yourself. I would vote for using zip files (and it would also > be ok for me to drop the support for non zip files). I like to use zip file as input, my question is if there is a need to write or update *.zip . I think it is sufficient to use a standalone zip program. > > > I think we need a utility similar to BoundaryMerger to allow creating the > > bnd files for planet in multiple steps, so that's what I am working on now. > > Yes. Otherwise it is not possible to create boundaries for larger > regions if your computer does not have tons of GB. Well, a special program to calculate only the bnd files would be an alternative, but I don't plan to code that. Gerd -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20120212/becc93f3/attachment.html
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