[mkgmap-dev] Precompiled coastlines
From WanMil wmgcnfg at web.de on Thu Feb 23 18:38:23 GMT 2012
> Hi, > > some weeks ago WanMil wrote > > >> ... >> All in all: Please keep the format of the bnd files as simple as >> possible and think about using it for other purposes. e.g. the current >> format could easily be used for coastline processing - one can >> precompile the coastlines and mgkmap could load the sea areas from the >> precompiled sea file. This would be great to have (a big!! performance >> and quality improvement). But someone needs to implement that. >> > > I looked at the sources now and see two ways how to do that: > 1) We can write the result of SeaGenerator.joinWays() or > 2) We can write the result of SeaGenerator.end() > > pro 1): this will produce files that are usable for all, no matter what > optionsthe user wants to use in > generate-sea parm, so it can be downloaded like the precompiled boundaries. > pro 2): this should reduce the CPU time even more, but every user has to > create his own file(s) Hi Gerd, why must each user create his own files when using 2)? I started to implement the coastline preparer some days ago. (only one evening but I was able to create the first prepared files) I exactly used the 2nd solution. There will be a lot of room for improvements but in a very basic way it works. I didn't spend very much time in this so I don't mind if you want to implement your own solution. Please let me know. WanMil > > Any ideas what will be better? > > Gerd > > > -- > View this message in context: http://gis.19327.n5.nabble.com/Precompiled-coastlines-tp5507867p5507867.html > Sent from the Mkgmap Development mailing list archive at Nabble.com. > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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