[mkgmap-dev] Holes in the Sea
From RheinSkipper rheinskipper1000 at gmx.de on Wed Feb 29 10:21:02 GMT 2012
> Use --description in your splitter args, otherwise if there are no places in that > tile, the splitter takes the description of the previous tile. When I use --description=somename then the --geoname-file option does not work anymore. All tiles are named "somename" then. > > Did you use --no-trim in your splitter parameters? Maybe this helps to cover > some holes. I did. Without this option there are many more holes. After viewing the tiles with Josm, I think I understand the problem now: There are coastlines in most of the hole-tiles but only because I use --overlap. The part of the tile that is actually used later does not touch the coastline. Only the --overlap area does, and will be cut away later. So a coastline in the overlap area seems not to be enough for --generate-sea to recognize the tile as sea. After trying lots of different --max-nodes settings I did not find one that produces a tile pattern that is completely free of empty tiles. So I will need to find a workaround. Modifying areas.list manually could be one way. But I do not really know how to. And it will be difficult because the bigger hole-tiles have many small neighbor-tiles which are again somehow nested to each other. So it will be necessary to change lots of tiles to make them match to a sea-tile made bigger manually. It might be easier to tell mkgmap which empty tiles are sea. How can I do that? https://wiki.openstreetmap.org/wiki/User:RheinSkipper
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