[mkgmap-dev] render closed waterway polygons?
From Minko ligfietser at online.nl on Sun Oct 28 17:39:33 GMT 2012
Sounds great Steve! I will try it on the whole Benelux and with other water features too (drain, river, stream, dam). I have made a poi list of 'problem' areas so I can check the results. > Hi > > Attached is my latest version of the patch. > > I've tried it out on the Netherlands with this style: > > <<<version>>> > 0 > <<<lines>>> > waterway=canal & natural!=water [0x1f resolution 18 continue] > > <<<polygons>>> > waterway=canal [0x3c resolution 18] > > > Before the patch there are numerous obvious problems where waterways > cross the tile boundaries, but I am unable to find a single one > with the patch. > > This patch differs from the first, now the isClosed() routine works > exactly the same as before *except* when the way is incomplete, in > which case the previously set closed flag is returned. > > So all generated ways (coastlines, multipolygons etc) should be > unaffected, > and of course all generated polygons should be complete, unless they > were derived from incomplete ways. > > Pre-built jar at: http://files.mkgmap.org.uk/download/74/mkgmap.jar > > ..Steve > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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