[mkgmap-dev] address index question
From Colin Smale colin.smale at xs4all.nl on Sun Dec 2 12:06:04 GMT 2012
i agree that the usage of pre-compiled bounds could be clearer, especially to "outsiders" who don't/can't read whole threads in the archives and distill their conclusions from there... How do I use mkgmap to make a perfectly up-to-date map, including a similarly up-to-date index? One "obvious" way is to simply use the downloaded pbf file, without pre-compiled bounds. The pre-compiled bounds which are available for download are updated rather infrequently, and I have been doing a lot of work on boundaries recently. Do I *have* to create my own bounds files from the downloaded PBF and then use them as "pre-compiled"? Is using "pre-compiled bounds" merely a performance enhancement, or is there a functional difference between the maps obtained with and without their usage? I can imagine similar questions arise about the use of pre-compiled sea. Colin On 02/12/2012 12:50, WanMil wrote: >> > --index \ >> 5 and 6. I'd be inclined not to make it the default >> >> I don't understand if the index code is stable enough, but I thought >> that generally people should want this. If that's off, though, it >> makes sense to default to off until such time as it's stable. >> >> >> Another usability comment is that I find the precompiled bounds >> situation a bit confusing. But maybe I haven't tried hard enough. >> > What do you think is confusing? Do you have a better idea? What do you > expect and what do you think is useful? I would like to make it easier > if possible. > > WanMil > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://lists.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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