[mkgmap-dev] shapes with holes
From GerdP gpetermann_muenchen at hotmail.com on Mon Jan 28 21:44:42 GMT 2013
Hi WanMil, WanMil wrote > Using the closest approach you would cut between point 6 and 1. But this > intersects the outer polygon so it's not a good idea... > So you have to add some costly checks which point is directly > connectable. There is an algorithm (I don't remember the name) that > calculates which points are directly visible from a given point. If you > want to implement it would work. Just search Wikipedia and the polygon > algorithms. You will find it. I guss it's not very nice to the > performance... > > So if you can realize it it probably will be a good approach. The > algorithms are a bit more complex than it seems on a first sight. yes, it turned out that the Line2D.ptSegDistSq() method used with the mapunit values is fast enough, but much too imprecise. I found uk.me.parabola.util.QuadTree.distanceToSegment() which gives much better results, but is very CPU consuming. I still don't fully understand why the spherical calculation is needed since I only search for the smallest distance, not the real value :-( Attached is the result of a split of a semi complex relation: http://www.openstreetmap.org/browse/relation/108513 mpcut-connect.zip <http://gis.19327.n5.nabble.com/file/n5746915/mpcut-connect.zip> I am now looking for a simple way to reduce the costly calculations of point to line seqment distances. Maybe some Voronoi diagram can help, but I fear that this all ends up in a lot of code with many special cases :-( Gerd -- View this message in context: http://gis.19327.n5.nabble.com/shapes-with-holes-tp5745424p5746915.html Sent from the Mkgmap Development mailing list archive at Nabble.com.
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